So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
3. F4/Ctrl F4 Camera deployment
F9-F12: Camera pivot and tilt
Drive and steer with normal controls ( Arrowkeys or wheel/stick )
Additional steering
F1/F2 vehicle pivot
F5/F6 Right wheel size
F7/F8 Left wheel size, use while brake applied or forward movement
Edit: There is a bug in the recent installer which makes the F3 command crash/freeze your RoR.
We are investigating on it ( it happens with other trucks too ) and hopefully its fixed soon.
This is my first attempt at making nice looking terrain, it still has some issues with FPS but does come with an FPS version.
Brutal Valley is designed mainly for off-roading with about 1 km long rock course and other tracks, but it is also good for driving, rallying or hauling.
Comes with 6 versions:
Brutal Valley (Standard)
Brutal Valley Wet (Hard)
Brutal Valley Dry (Easy)
Brutal Valley Fps (Standard)
Brutal Valley Wet Fps (Hard)
Brutal Valley Dry Fps (Easy)
Credits
Flex ramp is by Dennis-W.
Textures from Google images.
Trees/bushes by LJFHutch.
Bogs by MICRACER.
Caelum settings by Brickman.
Rest by Straubz.
Thanks to all my Beta testers that helped along the way.
If you wish to view some of the development or post your comments or any problems you find please do so in the thread Brutal-Valley
This is a off road map that features a 200m high mountain with several challenging tracks.
Credits:
Straubz(me) for the terrain and mesh placement.
LJFHutch for the rocks.
MICRACER for the rest of the meshes.
This is a "equipment cart decontamination. "
He is one here in Germany, the dews of the civil defense vehicles.
I'm here once the GW DekonP geskint of the ABC-coating district of Aurich.
A mobile crash test cart or mobile deformable barrier. Used in side impact tests, but you can also test it in front and back test too. Top speed is 50MPH.
It does have steering and an engine even though a real one doesn't have that. This is more fun
Main credits to: Brickman
sounds from S10: Gabester
transmission: Ctjacob13
Here is my latest Kenworth mod. This is a T600 "Anteater" which was first introduced in 1985 and was Kenworth's first aerodynamic truck and a very radical change from the W900 line. This specific model is powered by a C15 Caterpillar engine with a 13 speed transmission. It features a fully animated interior- guages, shifter, pedals and steering wheel. The truck also has diff locks for hauling heavy loads.
Huge thanks to Box5 for the original W900, Jerald for the sounds, Fidoj for fine tuning and everyone who provided support and motivation along the way.
In the pack is the photoshop file to create custom skins. The ambient occlusion names correspond to the truck names, i.e AO1 = T600_1, AO4 = T600_4, etc. (5 and 1 share AO1). When you save the skin as a .dds be sure you have the right AO layer selected and the others invisible, otherwise it'll be all screwed up.
Kenworth trial truck based around a w900. The pack contains two options- regular and FPS. Features open, split and locked diff options. Low gearings for offroading and crawling. The regular version also has flexmesh tyres.
Thanks to Box5 for the original meshes and chassis.
This is PsychoDog's Caralynea Desert Offroad Park.
I've had this on my hard drive for ages as it was one of the first terrains I created. It's a desert park which has been turned into an offroad playground by humans. I tried to get a mix of natural-style features and manmade-style features. It was one of the first terrains I created, so it's not brilliant, but it's worth having a look.
It's not visually amazing either, but it's great fun for thrashing an offroad vehicle round. It's quite big and has a lot of features so you shouldn't get bored.
Any mods will be welcomed, especially for the visuals as I never spent a lot of time on the visuals for this terrain.
Credits to LJFHutch for the shelter. Credits to Donoteat for the ramp. Credits to Sneer for the trees used in the terrain (out of the F1 test track).
Here is a futuristic track for you to run pedal to the metal. At the moment, only the Lifter race mean machine can achieve a lap, download it here: 3487
The track features:
- Working race system
- Animated textures
- 4 difficulty levels
Turning HDR ON on this track might make it look even more trippy, try it!
Thanks to IrishLostBoy, I used some of his free textures.
Thanks to invited members for valuable beta testing.
Everything else by me.
Link for further discussion and post your race scores: Futurotrack
IF ROR CRASHES AFTER 1ST CHECKPOINT: switch to single core support (seems to happen randomly)
This is a complete overhaul of the older arrow board trailer I made all those years ago. It's been completely rebuilt from scratch. It consists of a basic frame, and a basic mesh, so it should be pretty easy on your computer.
Note: While the board and legs may be raised and lowered from the tow vehicle (if it has the forwardcommands tag), you'll have to manually enter the trailer to activate and deactivate the lights.
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-Command Vehicle (VW T3)
-Personal Carrier (VW T3)
-Tanker Truck (MB 1113 LAF)
-second Tanker Truck with water cannon (MB NG 80)
-Fire Engine (MB NG 80)
-Equipment Vehicle (MB NG 80)
-Ladder Truck (MB NG 74)
and a SMALLER FIRE ENGINE from a village near Marktheim that called "Oberdorf" (MB O'607D)
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
This is the Volvo A25D Dump truck made by pedinkton that I improved.
I changed the whole transmission part with realistic values such as: weight, torque rpm all gear ratios and number of gears. The speeds in every gear match the one's of the A25E because i couldn't find the older one. It wont be much off though.
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.