Welcome to my Dieselpunk road train pack. This first version contains a selection of passenger trailer consists and matching locomotives. I hope to eventually add some freight equipment as well.
The rear view camera can be zoomed in and out by pressing ctrl+1. Adjust the height of the trailer drawbars with F1 and F2. Always set your transmission to full auto. The trailers can be entered and have a Ringfeder coupling at the rear for daisy chaining (careful, the brakes on subsequent trailers will not work).
Locomotives
A-unit
12x12x12 highway locomotive for passenger duty. 16-cylinder turbosupercharged diesel engine, diesel-electric transmission. Traction motors and steering on all axles.
Length 48 ft, weight 120,000 lbs. Maximum service speed 100 MPH.
AB Double
12x12x12x2 highway locomotive for passenger duty, with 1 booster. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 95 ft, weight 240,000 lbs. Maximum service speed 100 MPH.
ABB Triple
12x12x12x3 highway locomotive for passenger duty, with 2 boosters. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 142 ft, weight 360,000 lbs. Maximum service speed 100 MPH.
Trailers
Junior Zephyr
Relax in airplane-style seats with generous legroom in coaches 1 and 2, enjoy the view from the rear observation lounge, or get some refreshments or a light meal in the bar.
3 cars. Length 212 ft, weight 160,000 lbs. Maximum service speed 125 MPH.
Modesty Zephyr
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, enjoy the view from the rear observation lounge, or have a drink or light meal in the bar.
5 cars. Length 336 ft, weight 240,000 lbs. Maximum service speed 125 MPH.
Ambition Zephyr
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, marvel at the view from the rear observation lounge, visit the bar for drinks and snacks, or enjoy a delicious 3-course meal in the dining car.
7 cars. Length 461 ft, weight 320,000 lbs. Maximum service speed 125 MPH.
Frontier Zephyr
The choice is yours between single or 2-abreast airplane-style seats in coaches 1 and 2, 1+1 and 2+2 table groups in coaches 3 and 4, or 3+3 compartments in coaches 5 and 6 - legroom is generous throughout. Watch the latest newsreels in the theatre, visit the library for a vast selection of national and international newspapers, magazines, and books, and arrange meetings or send telegrams on the move in the conference room. The rear lounge offers a spectacular view of the landscape through panoramic windows, and the adjacent bar offers all manner of drinks, snacks, and even light meals. For a truly gourmet experience, the world-class kitchen on wheels offers exquisite 3-course meals in the dining car.
10 cars. Length 648 ft, weight 440,000 lbs. Maximum service speed 125 MPH.
Notes
Made for version 0.38.67. Other versions are generally untested and may or may not work.
The wheels may oscillate when stationary because they are optimised for low rolling resistance. Exercise caution when stopping or parking as they may creep.
The long consists are extremely fps-hostile. Do not expect playable framerates with the longest combination unless your CPU is very powerful and has a very large cache.
These vehicles are not designed to deform realistically in a crash.
Except for the front and rear, collision meshes are disabled for performance reasons.
Licence
With the exception of the sound provided by BigBoy, all assets used are available for modding with no further permission needed. See the readme for specific file information and licensing details. Edit: the readme included in the .zip file misattributes some files. A corrected readme is attached separately in the showroom thread.
This is something that I've been meaning to make for quite a while, a revamped version of my first scratch-made creation for RoR.
Features:
Fully meshed
Working suspension parts
Working lights, courtesy of the materialflares system
Opening ramp (Ctrl+F3/F4)
Working jack, to make trucks of most heights haul this (Ctrl+F1/F2)
Lots o' ties to keep the most unruly load secure (ropables not included and must be present on the vehicle you are securing)
Plenty of room for even the biggest of your toys (10ft wide x 11ft tall, and 20ft long. It also comes in a 26ft long version)
Credits:
DODGE charger (Me) - Everything
Off-Roader, Excisionized, and ShawnVallance - Beta Testing (A big thanks to them)
Added moving jack
Fixed gap issues with the ramp
Made a basic colors skinpack (Includes Black, White, and Blue skins)
Made an official Dura-Built skinpack
Increased stability of trailer (Doesn't shake as easily)
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
FEATURES:
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
- weeeew!
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
note.
you may have to move the original truck file for the skins to work but thats it! its pretty stable
UPDATE!
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
Author: Racer159
Update (v1.1):
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
Converted to RoR 0.40 by Michael396
MitCity for RoR 0.38 or 0.39 can be found here http://www.rigsofrods.com/repository/view/4904
*Some objects may not be collidable, I know this.*
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Read!
info: this is an mrt version of the manitou telehandler
features:
stabilizers
4 stage extend-able boom
diff locks
quick coupler
rotatable base
controls:
f1-f2: rotate
f3-f4: raise/lower boom
f5-f6: coupler curl in/out
f7-f8: extend/retract boom sections
f9-f10: attachment commands
f11-f12: center stabilizer (only use if on stable flat ground!)
ctrl-f1-f8: raise/lower stabilizers ( each stabilizer is independant so you can stablise yourself on uneven ground)
ctrl-f9-f12: extend/retract stabilizers
this machine was made to work with the attachments made for the manitou 731
to attach to an attachment just drive up to it slowly as it is set to auto-lock!
weighs roughly 16 tons
credits
i haver permission from voulk to use his meshes
I wanted to acheive a straight long enough to max out every car, whilst making the terrain itself fun to take pictures, offroad on that kind of thing.
The straight is approx. 8km long, although I believe its actually slightly longer. and the offroad trails are longer.
Trailer
Credits:
Miura - For making incredible Alpha maps, making the terrain look very realistic
Nadoex1 - For making the very detailed gates
LJF Hutch - Vegetation
PrT Audiman - Terrain, video.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
the build thread, which includes earlier releases can be found here: MitCity-(Urban-Map)-*no-more-updates*
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
The houses appear to be disappeared in the last update when I added the grass, so there is not a small village anymore.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
New
Added some copyright file to the zip, since someone found it necessary to use my mesh without permission for another game.....
This is the Liebherr LTC 1045-3.1. It's a small compact crane which can lift 45t at close range.
The crane is fully skinable and you can download the PDN files here You are allowed to release new skins onto the repo but please make it a .skinzip!
Be sure you got an up to date RoR version
Credits:
- Lenni for mapping the whole crane and his tons of work on finishing this project!(Mirrors, flares and N/B fixes!)
- AIN_002 for editing meshes and bug fixes on the N/B
Controlls:
You can also find the controls by the T-screen. (just press T in-game)
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
Credits:
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
Tenderpaws: Transmission
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Skyhawk: Mini's
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
This pack is my attempt to capture the Streamline Moderne style popular in the 1930s and 1940s. The vehicles are all fictional, but their performance is realistic. I hope you'll enjoy driving them as much as I have enjoyed making them.
1948 Martin T64S "Custom" Tractor
A very low-slung 6x4 tractor. It has independent front suspension with double wishbones and load sharing rear suspension. The engine is a naturally aspirated 12-cylinder diesel driving through a 7-speed gearbox and locking differentials. Overall length is 29 ft, wheelbase 22 ft from front axle to centre of rear axle group, width 102 in, height 14 ft 9 in to tip of smokestacks. Kerb weight is 20,000 lbs, gross combination weight 80,000 lbs.
Fully loaded, the T64S will reach a top speed of 60 MPH with one of the included trailers. It will accelerate from 0-50 MPH in 1 minute, 0-60 MPH taking approximately 2 minutes.
1948 Martin O40 Tanker
A streamlined tank trailer in fictional "Hexaco" livery. Steel unibody, load sharing suspension. Overall length is 40 ft, wheelbase 28 ft from kingpin to axle group centre, width 102 in, height 10 ft 6 in. Loaded weight is 60,000 lbs.
1948 Martin F45 Flatbed
A simple flatbed trailer with stainless steel load deck and load sharing suspension. The deck is submeshed with the rollon flag and has ties to secure loads. Overall length is 45 ft, wheelbase 36 ft from kingpin to axle group centre, width 102 in, deck height 59 in, overall height 79 in to top of bulkhead. Kerb weight is 12,500 lbs, rated load 47,500 lbs.
1948 Martin V59 "Streamliner" Dry Van
A very large and somewhat impractical dry van. It has a streamlined stainless steel unibody and load sharing suspension. Overall length is 59 ft, wheelbase 47 ft from kingpin to axle group centre, width 102 in, height 14 ft 9 in. Loaded weight is 60,000 lbs.
Notes
These have only been tested in Rigs of Rods version 0.38.67.
The wheels have 40 nodes each, and the meshes were made in Sketchup. Don't expect these to be FPS-friendly.
The trailers are roll coupled via the system used by Lenni and Badboy for trailer steering. The centre of gravity and suspension are tuned accordingly; the trailers may topple easily on trucks that lack these nodes.
To minimise rolling resistance, the wheels are pushing the limits of the beam engine. They tend to oscillate when stationary. Caution is advised when stopping or parking on slopes as they may creep.
The trailers have very low drag. The T64S will not pull most other trailers at high speed.
Licence
CGTextures does not allow redistribution of its textures under open source licences. You must remove/replace their texture before releasing modifications of this truck. All other assets used are available for modding. See the readme for specific file information and licensing details.
Simulation Info:
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider
v1.2, see changelog
Here is a 1st Generation Bluebird Vision for under your tree! (or in your mods directory...)
Info:
The 1st Generation Vision was a type C bus made by BlueBird from 2003 – 2007.
Features:
-Animated props (including openable e-door and roof hatches)
-Changeable seat and floor color textures*
-ABS, slopebrake
-District name on the side of the bus
-Selectable 8-way types (dropdown in the spawn menu)
Gripes:
-The body appears shaky on the inside at high speeds (since it's not a flexbody it shakes rather than flexes)
Changelog:
-Fixed the left veer
-Added reflection in driver mirror
This should be the final final version!
*You can download different seat/floor textures here: Brown Black Green Red Blue Here is the PSD for the district name, making editing it with the same font easy.
Credits:
Brickman & Dereksh97: Original free-to-use-with-credit bus n/b
SBF- critiquing and suggestions
Khadner- CAT C7 sounds
ROR-EMS- CM300 Radio mesh
Carsonj493- BlueBird Vision 3D model
graysonk95- Making the bus!
PM me with any questions or comments. No mods, however, you may distribute customized textures, no permission needed.
Enjoy!
O hook a load
LEGS
ctr+f1/f2 legs left unfold
ctr+f3/f4 legs right unfold
ctr+f5/f6 legs left in/ out
ctr+f7/f8 legs right in/out
ctr+f9/f10 legs up/down
alt+f5/f6 rear legs cylinders do not turning more (not important ,in real these cylinders are in most of time down.)