How to lift off, fly and pick up a load...READ THIS FIRST
- you can always see a help-chart by pressing and holding F4 in pilots view ( SAR and Logger only )
- you can get a better overview by pressing F3 once in pilots view, released by pressing F4 once ( SAR and Logger only )
Enter the helicopter
Press the Parking Break
ctrl (strg) Pos1: Fire up all engines simultaneously
ctrl (strg) Page up: Maximum Power to all engines
Page down once, you overpower it and please reduce it by 1 click, only use the BOOST for extrem Load lifting, it will stress the rotorheads to the absolute maximum they can withstand. If the AOA-Inidicators is permanently OVER 15 ( the red marker ), you need a parachute
..wait until engines reach green area... 96 RPM (%)
gently apply F1 until the Helicopteri lifts off
Arrowkey UP: Accelerate/forward flight: Nose down ..watch your height and apply more lift if needed (F1)
Arrowkey Down: Breaking/reverse flight: Nose up, reduce lift for some time not to gain too much height (F2)
Z/X (Y/X) :Turning, will do a pivot in hover mode that needs minor corrections not to drift / accelerate...just watch the virtual horizon Will bank and turn in forward flight faster then 30 knots, additional nose down + banking = higher turn ratio..
Arrowkeys Left/Right: Strafing while hovering, Bankingl left/right in forward flight
1. Picking up a load
Land close to a load with ONE ropable, best placed in top center
Press O to shoot out the tie
Wait for the tie to move the hook sideways
Apply rope to let the tie pull the node to the ropable at the load (F5)
When tie stops working, lock the hooknode (L) and then release the tie (O)
Apply more rope to get some manouver space for the heli
-> Start, center the heli over the load, climb slowly, correct against the weight of the load and lift it off (F1)
- Pull the load close to the heli with F6 to fly and gain control
Releasing it is easy: L to drop it, F6 and then L to place it
You can lift and fly 13 tons, dont go too fast or the rotorhead will deform permanently and you need a parachute instantly
2. Rollon Loads: (SAR and Logger only)
Drive in a car with 5 (!) ropables, one on each edge and one in the center.
Park in the middle of the Helicopter, activate Parkingbrake, switch of the engine, leave the car
Enter the helicopter, Press "O" to tie the car down. It needs to be really centered in the helicopter, weight balancing is vital for flight characteristics.
YOU MUST HAVE AT LEAST 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION.
Updated with modeled panel gaps! Fixed UV mapping on Army version!
1949 Ford by Gabester
The 1949 'Shoebox' Ford was the first all-new design to come out of Ford after the war, featuring a stylish aerodynamic body shape and sophisticated independent front suspension.
Separate detaching parts (hood, fenders, doors, trunk, headlights, and bumpers)
Five versions (Club Coupe, Moonshine Special, Tudor, Fordor, and Indiana Jones US Army)
DO NOT modify this without my permission.
You need a fast computer to handle this car. Requires .38.33.
Included in the pack is:
- Manitou telehandler with coupling for attachment
- Manitou telehandler with truss boom
- Manitou telehandler with winch
- Bucket attachment
- Forklift attachment
- Counterweight loads
- Skin selection menu removed (download skin pack instead - see forum link)
- New torque curve
- Flares added
- Working lights/beacon added (Ctrl-1)
- New Manitou winch version
- 2 Counterweight loads
I decided to release it how it is, and see how it does on peoples computors. I have a pretty basic computor, and it runs fine in both multiplayer and solo. Most people shouldnt have any problems running good FPS on this map. Please dont mod it yet, becuase im gonna keep working on it and upgrading things and release a update in the future.
New map that I made with lots of rock crawling trails. A few custom built roads for hauling. A baja race with checkpoints (timer not working), and various desert things. Make shift landing area for planes (just so they weren't left out completely).
This is just a all around useful map for anything really... Enjoy.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
You need RoR version 0.38 or later version for this map to work properly. Donâ€™t come crying because the map is slow and/or your vehicle doesnâ€™t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
Project TATRA 815 CKD AD-28 is finally COMPLETE.
You can download it and have fun with this crane.
COMMAND for use:
F1 - F2 : rotation crane tower
F3 - F4 : lift arm
F5 - F6 : disengagement arm
F7 - F8 : spooling hook
ctrl + F1 - ctrl + F4 : disengagement/clutch shelf
ctrl + F5 - ctrl + F12 : dusebgagement/clutch shelf (up/down)
Before you start drive you must locked hook nose oof cabin, because it will cradle. For locked use button "L" and locked arm button "O".
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.
All vehicles have opening hood/doors, and the pickups have opening tailgates also. This helps with making them crash more realistic. Best crash is about 50mph or so IMO. The dually has a 5th wheel hitch, the Ext cab has a bumper pull hitch. The Ext Cab can also load a bobcat in the bed and tie it down.
Place the zip in your packs or vehicles folder and enjoy.
This is another mod to the BoxDodgeRam. This time, it's been modded into a 1999 Dodge Ram 1500 with the 5.9L V8 Magnum and the 46RE 4-speed automatic transmission. I fixed the gear ratios and the max speed is 171 MPH, much higher than it was designed to go to. It's also been equipped with a 97dB Ecco back-up alarm and double flashing strobes in the fog lights and brake lights. The tailgate, doors, and hood still move. I updated the file with quieter sounds. All sounds are from my 1999 Dodge Ram 1500
So alot has been updated in this pack, the skin is totally new, the tires are new, the lights are sharper and brighter. A re-bored engine giving 3000 revs more capable of pulling very heavy loads, especially with a new 18 gear transmission. it features abs, tcs, slope brake all custom tuned to fit the trucks.
Box5diesel very kindly has had the trucks to test and they are of his liking. here is a quote. [read more]
Slow computers will hate this car most likely, so don't complain. I did include a version with no shiny paint shader, for people that have problems with shiny paint.
Included is 6 Brand new Camaro's. All have flexbody, opening doors and hood. The Red one has collision so you can drive over it or crash them together. You can add collision to the others by just copying the submesh and contactor section in the truck file.
The Dragster is a bit wild, but its fun to do wheelies with. The rest are pure street. Big thanks to lifter for his work on the suspension!
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
here is a set of 2006 Lamar tandem axle trailers me and Crazyjoe made the first one has a ramp for loading cars and tractors and such the secound one has no ramp and is for huling loads like hay bails logs craits or whatever you have that requires a trailer with ought a ramp please place in packs and enjoy. WARNING This trailer is not to be modded withought permission from myself and Crazyjoe.
ctrl+F1/F2 to lift the landing gear up and down
ctrl+F3/f4 to let the rear gate down
O to activate ties once load is on trailer
Jerald9000: node and beam chassis
Crazyjoe: all meshes and mesh wheels
Big thanks to all beta testors
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Mesh of the uppercabin is made by Craneman
Other mesh parts are made by me
N/B axles are made by Craneman
what you get is:
Terex-Demag ac500 with ssl
Terex-Demag ac500 without ssl
Terex-Demag ac500 with 18m fixed jib
Terex-Demag ac500 with 30m fixed jib
Terex-Demag ac500 with 36m luffing jib
Terex-Demag ac500 with 60m luffing jib
Terex-Demag ac500 with 90m luffing jib
f1 or f2 = turn left or right
f3 or f4 = boom up/down
f5 or f6 = hook up/down
f7 or f8 = cab up/down
f9 or f10=counterweight systeem up/down press K too see it
f11 or f12=jib up/down
ctrl+f1 or ctrl+f2=boom1 in/out
ctrl+f3 or ctrl+f4=boom2 in/out
ctrl+f5 or ctrl+f6=boom3 in/out
ctrl+f7 or ctrl+f8=boom4 in/out
alt+f1 or alt+f2 = suspension up/down
alt+f5 or alt+f6 = outriggers turn
alt+f7 or alt+f8 = outriggers in/out
alt+f9 or alt+f10 = outriggers up/down
alt+f11 or alt+f12=cab turn
ctrl+alt+f1 or ctrl+alt+f2 = axle 5 lift
ctrl+alt+f3 or ctrl+alt+f4 = ssl up/down
ctrl+alt+f5 or ctrl+alt+f6 = ssl sidemoving
ctrl+alt+f7 or ctrl+alt+f8 = ssl ropes ssl till boomhead
ctrl+alt+f9 or ctrl+alt+f10 =couterweight boom up down only by versions needed with luffing jib
ctrl+alt+f11 or ctl+alt+f12=crab steer
i hope i have write all commands
look at the first post of ac500 topic for pictures how the counterweight systeem work (demag-ac500)
RoR's first urban map. Updated to work with 0.36.x
Map by Donoteat.
Objects by Donoteat.
Support by Lepes.
Oops Insurance building by kitteh.
Nonworking (for now) traffic lights.
Two and a half tons of distilled awesome for your enjoyment.
Well, here it finally is.
After 7 months of work, one major rebuild and 3 N/B strutures, it's ready.
-Fully meshed Interior and Exterior
-Accurate Engine/Gearbox Data
-Opening Roof Hatches and Engine Bay
-Changeable destination board, with 7 destinations to choose from
-Realistic Handling - Use of a steering wheel is recomended
-Ten Skins, plus a white one
If you'd like to make a comment or suggestion, or found a bug, please visit this thread. The Operations Manual, that contains detailed information on the bus and it's features, can also be dowloaded from there: http://forum.rigsofrods.com/index.php?topic=32078.0
-Real weight, real power, real scale. (so don't expect to tow the ror trailers that way a kabillion lbs.)
-Lockers (press W)
-Operational dump bed, & tailgate
-Contactable bed to load vehicles or objects with ties (press O to tie down load)
-Animated winches on all except cargo version, some even have a rear winch.
-Flexbody everything pretty much
-Detailed Animated Interior with shifter.
-custom deuce sounds, with added turbo
-Shader shows up black sometimes, restart ROR until it appears normal, or download boring material below and drop in deuce zip.
-5th wheel version breaks when hooking to some trailers
-No flexbody tires (would be way to cpu heavy, it already is)
Over 10km of roads, all suitable for hauling.
Customized ground model, simulating several different types of snow and ice.
An ice road stretching for nearly 3km across frozen ocean, which you can fall through if you're not careful.
A large factory with distribution center.
Thanks to donoteat, Box5diesel, adamoninternet and firepics for giving permission to use objects.
Here it is from the Garage of CD Fabrications. THE JD490E EXCAVATOR V-2!
It is an excavator, it seems to work well. Has a thumb for grappling things, All mesh, The cab Bug has been fixed. You can now see the inside of the cab. A quick change Variation has been included. There are 3 different attachments. Claw,Hydro hammer, and a bucket.
The QA Variation can pick up my Jersey Barrier quite good. The machine will load on a trailer but, it doesn't like it very much. This machine is kinda fun to mess around with. It can lift a good amount of weight. Has easy to adjust counter weights ( just change the cargo mass ).
The reskins will be released later on the forum. in the thread for the excavator. Other attachments and a wheeled variation of the Quick change machine will also be in that pack.