I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
This is a basic node/beam structure of an 8x8 offroad truck. It features: swingarm independent suspension, 4 wheel steering, and a pretty flexible frame. At least credit me if you release mods of this vehicle. Have fun with it and tell me what you think!
This is the same Peterbilt 362 Cabover semi truck, with the standard RoR diesel sounds. Since 90% of the people are incapable of reading directions, I have uploaded this version.
READ THIS (PLEASE!!)
IF YOUR PETERBILT HAS GAS CAR SOUNDS, DOWNLOAD THIS VERSION! Make sure that you delete your OTHER Peterbilt 362 pack FIRST. Otherwise it will NOT WORK.
These are two of my favorite trucks, 1975 Chevrolet Titan 90 and GMC Astro 95.
The Astro 95 and the Titan 90 both have a Detroit 8v-71 318.
updated again with Sounds, The Titan is now longer in the GN Empire Builder Scheme [read more]
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
This is a 1976 Ford W-9000 cab-over-engine semi tractor. A fairly basic node-beam vehicle that will get the job done. All of the pieces for this were created by me (M-138) except the mirrors. Feel free to modify, just remember to give credit.
Hello! I am back with my 6th school bus sounds pack! This pack includes some parking brake sounds as well as some sounds from an 09 MaxxForce DT engine. These sounds are free to use so long as credit is given to me.
The pictures you see attached to this download were taken by me so I ask that you do not use them in any way.
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
This is my first truck...there are some bugs such as suspension problems...Feel free to mod and skin...Just give me credit! Please let me see the mods and skins before uploading them
Credit to:
Me FOR THE TRUCK
Yodel714 for his truck creation tutorial
A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
Controls:
>X=Headlights
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>Square=Differential
>Triangle=Toggle View
>R1/Shifter(+)=Shift Up
>L1/Shifter(-)=Shift Down
>L2(<)/(>)R2=Signals
>R3=Warning
>L3=IDK
>Horn=Horn
>PS Button=Ignition
>Select=Parking Brake
>Start=Contact
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.
Simulation Info:
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider
This is a Trollstore skin for Wabash Duraplate trailer.
NOTE: unzip and put all the files but the read me in the WabashDuraplate.zip
Authors: Nadeox1 (trailer), Mitchieboy (MitCity'sTrollstorel)
link for Nadeox1's Wabash Duraplate: 53-Wabash-Duraplate
link for MitCity by Mitchieboy: http://www.rigsofrods.com/repository/view/4904
This is a MB Car Rental skin for Wabash Duraplate trailer.
NOTE: unzip and put all the files but the read me in the WabashDuraplate.zip
Authors: Nadeox1 (trailer), Mitchieboy (MitCity's MB Car Rental)
link for Nadeox1's Wabash Duraplate: 53-Wabash-Duraplate
link for MitCity by Mitchieboy: http://www.rigsofrods.com/repository/view/4904
This is a MB Equipment skin for Wabash Duraplate trailer.
NOTE: unzip and put all the files but the read me in the WabashDuraplate.zip
Authors: Nadeox1 (trailer), Mitchieboy (MitCity's MB Equipment)
link for Nadeox1's Wabash Duraplate: 53-Wabash-Duraplate
link for MitCity by Mitchieboy: http://www.rigsofrods.com/repository/view/4904
Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
Hello! This is my last released map. It's very simple, and I made it in two days. I called it Sea Roads because it have two long highway between two islands! Anyway it doesn't have anything complex, just roads and some buildings.
It have a load spawner, two truck spawner and boat spawner. Also my first (released) map with tree sistem!
Credits:
-Map, objects, objects placing, some textures by me;
-Trees by Calamity.
Info:
-Set your vegetation to 100% or you will not see trees.
Hello, this is a simple mod of Sea Roads, a winter edition
What it have:
-Fully working Groundmodel;
-Grass and Trees (Choose the density between 25/50 and 100%);
-Nice snow textures;
-Nice caelum settings.
Credits:
-Trees by calamity;
-Help on exporting by TheRock1990;
-Map, Objects, textures, and all the things that you see by me.
This is the updated version, delete your cache before to use it.
Changelog:
-Fixed grass, now it is not on the road anymore;
-Changed some caelum settings;
-Moving clouds.
I threw this together in about 5 minutes, and it came out surprisingly fun.
I hope you enjoy this map, since its decent for all sorts of off road vehicles.
You may mod and release mods of this terrain.
Story:
You have gotten yourself in quite a predicament; half way through a giant river. Now you must decide to go back or continue on in your current heading.
This pack is my attempt to capture the Streamline Moderne style popular in the 1930s and 1940s. The vehicles are all fictional, but their performance is realistic. I hope you'll enjoy driving them as much as I have enjoyed making them.
1948 Martin T64S "Custom" Tractor
A very low-slung 6x4 tractor. It has independent front suspension with double wishbones and load sharing rear suspension. The engine is a naturally aspirated 12-cylinder diesel driving through a 7-speed gearbox and locking differentials. Overall length is 29 ft, wheelbase 22 ft from front axle to centre of rear axle group, width 102 in, height 14 ft 9 in to tip of smokestacks. Kerb weight is 20,000 lbs, gross combination weight 80,000 lbs.
Fully loaded, the T64S will reach a top speed of 60 MPH with one of the included trailers. It will accelerate from 0-50 MPH in 1 minute, 0-60 MPH taking approximately 2 minutes.
1948 Martin O40 Tanker
A streamlined tank trailer in fictional "Hexaco" livery. Steel unibody, load sharing suspension. Overall length is 40 ft, wheelbase 28 ft from kingpin to axle group centre, width 102 in, height 10 ft 6 in. Loaded weight is 60,000 lbs.
1948 Martin F45 Flatbed
A simple flatbed trailer with stainless steel load deck and load sharing suspension. The deck is submeshed with the rollon flag and has ties to secure loads. Overall length is 45 ft, wheelbase 36 ft from kingpin to axle group centre, width 102 in, deck height 59 in, overall height 79 in to top of bulkhead. Kerb weight is 12,500 lbs, rated load 47,500 lbs.
1948 Martin V59 "Streamliner" Dry Van
A very large and somewhat impractical dry van. It has a streamlined stainless steel unibody and load sharing suspension. Overall length is 59 ft, wheelbase 47 ft from kingpin to axle group centre, width 102 in, height 14 ft 9 in. Loaded weight is 60,000 lbs.
Notes
These have only been tested in Rigs of Rods version 0.38.67.
The wheels have 40 nodes each, and the meshes were made in Sketchup. Don't expect these to be FPS-friendly.
The trailers are roll coupled via the system used by Lenni and Badboy for trailer steering. The centre of gravity and suspension are tuned accordingly; the trailers may topple easily on trucks that lack these nodes.
To minimise rolling resistance, the wheels are pushing the limits of the beam engine. They tend to oscillate when stationary. Caution is advised when stopping or parking on slopes as they may creep.
The trailers have very low drag. The T64S will not pull most other trailers at high speed.
Licence
CGTextures does not allow redistribution of its textures under open source licences. You must remove/replace their texture before releasing modifications of this truck. All other assets used are available for modding. See the readme for specific file information and licensing details.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
FUNCTIONS:
-flexbodies
-colision between the bridges and cats
-loadlimiter
MANUAL:
-Before using the crane ,shift the gear box to MANUAL SHIFT AUTO CLUTCH with Q and shift the gearbox to 0 with
-2 cats at each bridge can control with the same commands, can be on/ off (alt f1/f2)
-the hooks have autolock nodes ,can be on/ off (ctr f1/f2 bridg1 - ctrf3/f4 bridge2)
-press T for it see the commands in ror
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version.
The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18.
You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
It is meshed, and much higher quality. Credits:
Pricorde - Original bus
Derbymutt - Revival, meshes, re-texturing, n/b fixes and changes, shader stuff
Fradias - Wheels & Tires
Modding Policy:
Modding and releasing any content for this bus on a mod of it or on another vehicle is permitted and encouraged as long as due credit is given.
Basically, Mod away and give credit.
Info:
It is fully skinnable, if you do not like the plastic paneling on the bus, just comment out agora_fb.mesh and agora_rear_lights.mesh from the flexbody section as well as the forset line below them.
It is also deform-able and flexbody.
I have also used flexbodies for the tires, so that they work in multiplayer and still are deform-able and separate from the rim mesh.
I have always liked car sounds and in games I want them to be as realistic as possible. RoR uses a simple and quite effective system so I gave it a try and the outcome pleased me.
This sound most probably reflects a modern american well mufflered V8. Yet you can rev it really high and get that aggressive noise out of it.
The .zip contains the following files:
V8 Startup
V8 Idle
V8 Low
V8 Med
V8 High
BOV
readme
The installation is also very simple: extract, rename and overwrite. More precise instructions can be found in the readme file. The sound also has a mild turbo whistle so I decided to add my BOV file
for the ones that may want to use it.
I tested my sounds on three Gabster´s cars (hope he doesn´t mind) which are also in the video, therefore the best performance is also likely going to be with those three cars. Each cars´ sound system
is somewhat different so different cars may result in slightly different sounds.
Sounds are from: Northstar 4.4l LC3 Supercharged V8 and Ford´s 4.6 L SOHC 3-valve V8
It is my first upload so please don´t be mad with me if I screwed something up. And please don´t make mods of my mod.
It is allowed to use my sounds with your new car mods, but in that case please give the author some credit.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.9L 24V Cummins Turbo Diesel. Flares are the same, except that the controls were moved 2 numbers up. I added high beams and fog lights, which are controlled with Ctrl-1 and Ctrl-2, respectively. Sounds were recorded from my mom's 2004 Dodge Durango and from a 5.9L 24V Cummins
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.7L Hemi V8. High beam lights are controlled with Ctrl-1, and fog lights are controlled with Ctrl-2. Hidden strobes are activated with Ctrl-4. Sounds were recorded from my mom's 2004 Dodge Durango
Please ignore the police Durango pictures, as I unintentionally selected them [read more]
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.7L Hemi V8. Flares are the same, except that the controls were moved 2 numbers up. I added high beams and fog lights, which are controlled with Ctrl-1 and Ctrl-2, respectively. Sounds were recorded from my mom's 2004 Dodge Durango
Differences between this truck and the regular version:
Police version is only available on the Mega Cab / Short Bed truck. It has a little more power and a little more top end speed than the regular truck. It has a tighter turning radius too.
And of course it has lights!
There are red and blue lights on the roof, the grille, and the rear of the truck. They are timed a little different so that they alternate a little bit. One set is controlled with CTRL+1, and the other set is controlled with CTRL+2.
Of course the roof lights are controlled with the "m" key, and the siren with the "h" key.
To install... Download the .zip file and place it in the packs folder of your main Rigs of Rods folder.
This is a 2004 Dodge Ram 2500. It was made from dneufeld's Ram 2500 pack. I added 5.9L 24V Cummins sounds and 2004 Ram sounds. I also fixed the flares to match the truck more realistically
Credits go to dneufeld for the original Ram 2500 pack
"Pay up, or get licked"
This is the 2008 Dodge Ram 5500 wrecker from Lizard Lick Towing and Recovery in North Carolina. If you've seen the show, you'll recognize this truck
This is another mod to dneufeld's Dodge Ram 2500 police truck. It is nearly identical, with the exception of red turn signals in back and Cummins sounds. I also tried to add a police license plate, but it shows up on the bed
Place the zip in your packs folder, no need to extract anything. If you downloaded the first sterling bullet normal version, delete that zip and just use this one if it doesn't overwrite the old one, because they will conflict with the same material file and probably crash (so u know what happened if it does crash, just delete the other sterlingbullet zip for the first version.
Here it is, the firetruck version of the sterling Bullet. I've also added a brush guard bumper for the rest of the normal Sterlings thats why u need to delete the first zip if u downloaded it.
This zip includes
All the original Sterling Bullets (now with added front bumper)
Firetruck Bullet
As u can see, its got lots of items on it, and lots of new mesh's. Light bar and lights all work, new exhaust mesh for the firetruck, and this thing is ready to go to work.
Hope u enjoy, and leave some feedback discuss here
"Pay up, or get licked"
This is the 2008 Sterling Bullet wrecker from Lizard Lick Towing and Recovery in North Carolina. If you've seen the show, you'll recognize this truck
"Pay up, or get licked"
This is the 2008 Dodge Ram 4500 wrecker from Lizard Lick Towing and Recovery in North Carolina. If you've seen the show, you'll recognize this truck
This is another mod to the BoxDodgeRam. This time, it's been modded into a white 1999 Dodge Ram 1500 with a 5.9L V8 Magnum and 46RE 4-speed automatic transmission. The tailgate, doors, and hood still move. All sounds are from my 1999 Dodge Ram 1500. Special thanks to cummingsflatbed for helping me with the locking differentials
******************
ANYONE WITH THE INTERNATIONAL 4700 PACK PLEASE READ
******************
I had a few problems that people picked up with the International trucks that I have now fixed.
A smaller problem is a naming issue with the 6x6 Long Flatbed, but the larger problem was a missing beam in the front suspension/steering "diamond" that degraded the strength of the right front wheel and allowed it to "bend" easier.
DELETE THE ORIGINAL International4700Pack.zip. YOU MUST DELETE IT! Otherwise you will get errors upon startup. Download and install this zip to the packs folder, and enjoy. It contains all the same trucks, just with the updates described above.
******************
ANYONE WITH THE INTERNATIONAL 4700 PACK PLEASE READ
******************
This is a mod of the International4700_pack. The trucks are all 1998 International 4700s and are as follows:
5th Wheel (DT466E)
Gooseneck (T444E) [read more]