Hello ! This is my first map, i have made it in L3DT. I've called it "Trailer island" because it's a nice map for test your Offroad and make videos with it ( If you like it ).
It has a truck spawner and the rest is pure offroad. The sea water is not very high so it is very easy to travel in an off-road.
Sorry for some grammar mistakes
I Hope Do You Like It
Bye Bye
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
by pedropp22
This is a fine-tuned version of ArthurHucksake's chevy p30(or mighty mite). with starling island bus skin.
i'm not the author of the meshes and skin. i just fine tuned the .truck file.
this bus comes with a left side slide door and meshwheel, and 16seats
this is a fusion of the starling island P30 midibus, and the mighty mite.
All that I've done is try to make the bus as realistic as possible.
Credit for original bus goes to ArthurHucksake and Cydvx.
FEATURES
- realistic weight(about 3.4ton)
- realistic centre of gravity
- real front anti-roll bar,and fine tuned suspension
(all above make the bus handles much better,together with a much more comfortable ride)
-torque curve
-minor engine tuning
thanks for the authors for making the bus and skin
please send me a massage if you found any flaws, bugs. or if you have any suggestions for update. Thanks
ENJOY!
update 04 27 2012
- lightened meshwheel
- idle speed and torquecurve fix
- weight distribution and suspension setting fix
- engine tuned down for more realistic performance(this does not affect the top speed)
This version could handle and perform quite differently from the previous version, so please give me your feedback if you have any suggestions. thanks!
Updates:
- Removed turn signal beep and replaced with default turn signal sounds.
5/19/12:
- Added stability, no more veering off to the right at high speeds.
- Skin improvements including the Penguinville BRT company banner.
- Destination sign color changes, from Green to Orange. Also changed from "St. George Ferry" to "Staten island Mall via. Yukon Av."
- Added the missing start-up beep and a bus announcement that follows.
- Minor bus problems such as brakes and steering.
OVERVIEW
Starling island is an island map for Rigs of Rods (tested with v0.38.67), tuned for roleplaying. The map features:
- Port Starling - A large coastal town with docks, a marina, emergency service buildings and lots of nasty, tight corners, everything cramped around Starling bay
- Smaller towns and islands
- A large open mining area that happens to double as a neat spot to wreck vehicles
- An airstrip
- A bus stop network
- Cute details
- 6 Starling island public service vehicles
- 3 spawn points
CREDITS
- Redeye (terrain, object placement, some objects, vehicle reskins & minor modifications)
- donoteat (Penguinville buildings & roads - much of this map's eye candy heavily relies on his work)
- Betzi (houses)
- Lenni (original Sprinters & Firetruck)
- Arthur Hucksake (original Stepvan)
- Some objects from the stock North St. Helens map have been utilized
- Trees from the stock F1 test track have been utilized
INSTALLATION
1. Unpack into your Rigs of Rods "terrains" folder
2. Regenerate Cache
3. Have fun!
UPDATE 1.1
Please delete your old Starling-island folder before you install this one.
- Updated the Weasel rescue boat with the new, smoother-handling version
- Converted lots of textures to .dds
- Minor stuff
- Unless bugs or issues with future RoR versions arise, this is considered the "final" Starling island. Have fun!
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
Everything-me.
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
No damage.
And there is a material bug with it on Deags Trail island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
The mountain is around 530m tall, and the key feature of the terrain, is the insane road that spirals it way to the peak. There is a tall communications mast situated on the summit, owned by the small company: "Eagles Peak Telecom International", who have a small office at the islands port. There is a small port/base area with a hanger, docks, ferry loader, truckshop, load spawner.
This is the Small island V2
This file contains:
-No lag
-Truck Dealer fix
*This means the level with the garage is leveled with the road so that you won't need a truck to drive on Small island!
-Works great when using low-to-ground vehicles!
Remember to remove the old smallisland.zip in order for this one to work. If this terrain revision lags, it's your computer. Should work for any version of Rigs of Rods above version 0.36. Pm me if you need any help installing, or if having problems doing so.
Some one else beet me to the fix: smallis-land-bug-fix
Thier bugfix seems better and hey, hey got there first
This will fix the small island truck dealership so that it is level to the road!
It goes into C:Program Files (x86)Rigs of Rodsstreamsfinalterrains
IT WILL overwrite original so I recommend backing it up before you overwrite
All I did was edit the .terr so the truck dealships were .5 units higher, no biggie
I did not create this map (obviously)
This is a terrain that was originally in a terrain pack by Pricorde. I added Roads, vehicle spawns and water... (It was made before water was implemented.) The roads are mostly bus friendly, unfortunately the terrain does bleed thru the road in a couple of places. Just slow down and you will be fine though. The map is ready for more edits but I feel this is a strong enough base to release, have fun and if you decide to mod, please credit Pricorde and me.
Trail island
Version: 1.1
Quite big update, even if everything cannot be seen:
- A big rock
- More trails
- Performance optimization
- Underwater is dark
- Detailled textures reworked
- Better shading
- etc.
Version: 1.0
A small island with detailled ground for offroad fun! Try to get on the water near the marina, there is a path there.
You will also find a giant parabolic antenna and an oil buoy inspired by Brent Spar where you can land with an helicopter.
There is also a little rock-crawling trail.
Hope you'll like it
Credits
Thanks Lifter for testing
CGtextures for Brent Spar and ground
Map made with L3DT
<<< See the pictures. All is written there. Vse napisano na kartinke.
Small island Mission Edition ENG
The Objects, which are necessary You for performing the Missions, are enumerated in file "Objects.htm".
Move the files "smallisland.raw", "smallisland9sqkm.cfg" and "smallisland9sqkm.terrn" in Your RoR-folder/Data/Terrains.
To execute the Mission 1 move the file "smallisland9sqkmm1.terrn" in Your RoR- folder /Data/Terrains.
The Archives, containing rest Missions, is protected by password.
To hear the password to archive, containing Mission 2, necessary to execute the Mission 1. After unpacking of archive "smallisland9sqkmm2. zip", move the file "smallisland9sqkmm2.terrn" in Your RoR- folder /Data/Terrains To hear the password to archive, containing Mission 3, necessary to execute the Mission 2. After unpacking of archive "smallisland9sqkmm3. zip", move the file "smallisland9sqkmm3.terrn" in Your RoR- folder /Data/Terrains and so on.
Small island Mission Edition RUS
Ob`ekty, kotorye ponadobjatsja Vam dlja vypolnenija Zadanijj, perechisleny v fajjle «Objects.htm».
Peremestite fajjly «smallisland.raw», «smallisland9sqkm.cfg» i «smallisland9sqkm.terrn» v Vashu RoR-papku/Data/Terrains.
Dlja togo, chtoby vypolnit' Zadanie 1 peremestite fajjl «smallisland9sqkmm1.terrn» v Vashu RoR-papku/Data/Terrains.
Arkhivy, soderzhashhie ostal'nye Zadanija, zashhishheny parolem.
Dlja togo, chtoby uznat' parol' k arkhivu, soderzhashhemu Zadanie 2, neobkhodimo vypolnit' Zadanie 1. Posle raspakovki arkhiva «smallisland9sqkmm2. zip», peremestite fajjl «smallisland9sqkmm2.terrn» v Vashu RoR-papku/Data/Terrains
Dlja togo, chtoby uznat' parol' k arkhivu, soderzhashhemu Zadanie 3, neobkhodimo vypolnit' Zadanie 2. Posle raspakovki arkhiva «smallisland9sqkmm3. zip», peremestite fajjl «smallisland9sqkmm3.terrn» v Vashu RoR-papku/Data/Terrains i tak dalee.
RUS
Ja ne umeju delat' mashiny i doma, tol'ko dorogi. No ja uchus', i u menja poluchaetsja vsjo luchshe.
Dlja raboty nuzhen arkhiv "smallisland.zip", raspakujjte ego v Vashu RoR-papku /data /terrains
Avtor landshafta - Pittras.
Eta territurija vhodit v SIME.zip
ENG
I not wit to do the machines and building, only roads. But I learn, and beside I am got all better.
For functioning (working) needs archive "smallisland.zip", unpack its in Your RoR-folder /data /terrains
The Author of landscape - Pittras.
This terrain included in SIME.zip
First a disclaimer:
This pack is merely an updated small island. As such, it does not include a unique ID. It is intended to overwrite the zip included with RoR in streams/final/terrains. Also it may not function as intended due to updates which I have not yet tried out. Updating RoR overwrites this file, so keep a backup.
Now the info:
What it is: Small island with new traction features implemented.
What I did: I started by copying mudfests traction code into the terrain folder and modifying the .terrn file to use that. I then used the texture file to place different traction sections and saved the resulting product as a seperate image. The Paint.NET file is included in the zip with layers intact so further edits are possible.
Why it matters: Due to changes in the traction code, Small island had been unclimbable since .35. this new version restores traction so it is more realistic. I may have overcompensated, but the cfg file for traction can be played with if you are not satisfied. Rocks now include more traction, and there is mud and sand.
Rights: I don't care what you do with this or if you do release changes. If I needed to request permission for anything in this mod, let me know and I will fix what I can.
Other: Comments, questions, complaints, or suggestions can be pm to me, and if needed I will open a thread. I am willing to make changes if requested specifically and they would improve the map. Request shoulb be something like this: "traction at _______ on map is _________, and a change like _______ would _______." Specifics help.
My first terrain for ROR: a small island with a peak.
There are 3 ways to clib the hill:
a) a large, concrete road that can be used, not easly, even for bus or big truck.
b) a narrowed off road way that start almost at 1/2 of the road a)
c) a off road way that start from another place (find it)
Hi mates New quality roads for a well-known map that deserves it. I spent a day for this mod but definetly worth it. Have fun with it and FIRST look at the attached image for details. For install on 0.36.1 : go to "RoR/streams/final/terrains" and search for "smallisland.zip". Open it and replace the old "8d25UID-smallisland.terrn" with the one you downloaded. CHEERS FROM ROMANIA MATES
This modified island.terrn file allows default planes such as the Otter and the Mig to spawn without exploding on the island map that comes with RoR.
It may work with other non-default smaller planes too.
It was modified in cooperation by JamminR and DeathSheep.
To install, rename your x:<ror location>dataterrainsisland.terrn to island.bak or other name.
Then save this file into x:<ror location>dataterrains
(X being your drive letter RoR is installed on, <ror location> being where you installed RoR, usually c:program filesRigs of Rods v##)
smallisland 1 -test full power -with open truck shop and load spawner ,for fast locked trailer +long runway for testing acceleration , suspension and climbing abilititys for all vehicles
just put in pack folder ..enjoy
Here's the terrain used in my Off-Roading video that I reported for the RoR Video Competition:
NOTE:
This terran was made for that movie, so it's not rich in content, just a basic island terrain!
It's basicly a very small island with 512x512 heightmap. The total map size is 500x500m, about 20x15 is above the water level, so this is pretty realistic terrain.
This is the 94 Dodge Lifted Crawler. Its a pretty good truck for offroading and plain crawling. Not for racing. So go to smallisland and have some fun!
Note: You MUST have the following things in your game and extracted to RoR.35/data/trucks
The sterling bullet firetruck pack
The original sterling bullet crawler
The sterling bullet crawler 2.0
Boneheads Trailmasher
THIS MUST BE EXTRACTED TO TRUCKS BECAUSE IT USES MESHES FROM THOSE VEHICLES!
Credits go to:
Box5diesel
Truck/Meshes Ect.
Deezle
For the idea
Bonehead
Meshes Ect.
Heres a little extra.
Press G while in the truck to activate the exhaust particles.
Its pretty cool
Those last screenies are just to show how tough this truck is. Crashed into and airport hangar doing 90+
Result: A screwed up tire.
OK, the time has come. New version's features include
New front suspension
New wheel textures
New stacks Courtesy of Bonehead
New shock meshes Courtesy of Bonehead
Slightly larger tires
New mudflaps
Made some node non-contact so it doesn't get hung up so easy
Remember, it's built for crawling, not jumping or racing, so go for a spin on Smallisland and have some fun!
Thanks To Box5 for helping with submeshes and testing. Thanks to Bonehead for permission to use his meshes.
**You MUST have the original firetruck sterling pack and original sterling crawler pack!**
Please ask me and Box5 for permission if you want to release a modified version.