RoR's first urban map. Updated to work with 0.36.x
Map by Donoteat.
Objects by Donoteat.
Support by Lepes.
Oops Insurance building by kitteh.
Nonworking (for now) traffic lights.
Two and a half tons of distilled awesome for your enjoyment.
9/22/15: added non functional mirrors, added stop sign, added "school bus" on front and rear, activity bus and private bus versions
Update 7/2/15: converted the sounds to mono so that they will change with camera distance, also fixed starter sound, you need to delete the old file before installing this one
I decided to make a 3D model of my favorite school bus (in order to 3D print a 1:160 scale model) and the 3D model came out good, so I decided to use it to make my first vehicle comes with first person view, 72mph top speed (4th gear), interior, and lights; uses the Amtran RE chassis that BlueBirdBusCo started work on; I'm probably going to drive it around a lot because the IC RE is my favorite bus
Things to watch out for:
-the wheels/suspension are really bouncy, so try to take it easy on the bumps
-the turning radius is rather large, typical of a rear engine school bus
-it flips if you turn really hard (obviously)
authors: me (lights, body, interior), BlueBirdBusCo (chassis, sounds) https://www.youtube.com/watch?v=cAZ3_pqgH6A
EDIT: I got written permission from BlueBirdBusCo, he said it's OK that I used his chassis, please put this back up
You need RoR version 0.38 or later version for this map to work properly. Donâ€™t come crying because the map is slow and/or your vehicle doesnâ€™t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
Edit by Repo Admin: Includes a version for v0.4, conversion by klink.
This is a small, easy to fly helicopter built by HagDeVries ( meshes & textures ) and Lifter ( node/beam, animated dashboard & physics )
The teaser video:
First mission video:
How to fly:
- enter the helicopter
- all engines on ( Ctrl+Home / Strg+Pos1)
- all engines full throttle ( Ctrl+PageUP / Strg+Bild hoch)
- wait for engines reach 100% before lifting off
F1/2: collective Lift control up / down
F3 to F8: Trims. Very helpful for keyboard users, can be used as forward flight cruise control too. ( Info in the T-screen or zoom to the trim indicator on the center console in the cockpit )
F9/10: load-hook UP/DOWN
F11/12: load-hook-cam screen fold/unfold
Arrow-keys / Pfeiltasten for cyclic blade pitch. Forth/Back to dive/climb, Left/Right to strafe
Rudder-keys / Rudertasten for tail rotor pitch (Z/X or Y/X depending on keyboard layout). Tail rotor impact reduces with increasing speed. Just like the real ones.
Ctrl+1/Strg+1: visual laser-scanner for easy pickups. Helps a lot when picking up loads in pilots view using the hook-cam screen.
Ctrl+2/Strg+2: avionic lights
"n": front light ( working flare added for night flights)
"L": operate the hook to grab a load or release it
"o": operate the ties to attach or detach
"ALT-L": release an underbelly attachment ( -> load file)
- fuel consumption..if you run it dry, you kill your engines.
Consumes fuel in flight, refuels when landed AND engines are off.
There is a fuel indicator in the dash ( the green on in the center ) and you will see warning lights.
YELLOW: 50% // RED-Flashing: Get fuel fast!
- custom sounds
- custom wingfoils
- special rotor-head visuals
Swapping textures depending on Engines RPM
- video-screen in the cockpit for easy load pickups in pilots view (use F11/F12 to show)
- laser scanner in the hook for easy load pickups ( use Ctrl+1 / Strg+1 )
- there is a LOAD file in the zip, which contains a base frame for attachments.
It will auto-lock to any helicopter of this series within 3 meters.
You are free to build your own underbelly attachments for this helicopter.
- flexbody skids
- it is NOT crash-able, just built to fly and have fun
- can lift itself:
- Update #1: Contacters added to land on other vehicles
- max external load: 1000 kg, lift-dead max is about 1500 kg+, ( warning indicator in the dashboard )
- Top Speed: 150 knots ( warning indicator in the dashboard ) You will get in serious trouble flying too fast.
This project was built in several hundreds of hours. So please just show some respect to our work and rate it fair.
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-Command Vehicle (VW T3)
-Personal Carrier (VW T3)
-Tanker Truck (MB 1113 LAF)
-second Tanker Truck with water cannon (MB NG 80)
-Fire Engine (MB NG 80)
-Equipment Vehicle (MB NG 80)
-Ladder Truck (MB NG 74)
and a SMALLER FIRE ENGINE from a village near Marktheim that called "Oberdorf" (MB O'607D)