Extra terrain pack that adds 6 extra terrains to the 2 terrains included in the standard distribution. These extra terrains are preliminary and have no roads, loads or buildings, but are fun to discover. To install these terrains, extract the archive content to your dataterrains directory.
- Better weight distribution - no more flipping on tarmac (well, almost)
- Improved suspension - no more wheels disapearing - hiding into the model
- More braking power to lock wheels
- Higher max RPMs -> higher max velocity
- More torque -> better burnouts ;]
- More mass -> just for fun
- More realistic weight distribution (engine on front is heavy) -> more oversteer -> Feel like RWD
- The bottom of the car is heavier -> no more easy flipping over
The base-pack (this download):
This is the main set of files needed to get started with an almost empty terrain.
The only construction on this map is the spawn-point (the truck-shops). No roads or other structures are built yet.
(You can use this map as a base-point for your own constructions if you wish)
Also included in this download is a 'road-works' sign (to go in the object-folder) which will be used during construction (this is not needed if you only want the empty map, but is used by the progressively updated construction-pack)
The construction-pack (available on my website):
This is the single .terrn file in which all the progressing construction-work is placed.
Download this file whenever it is updated, and copy it on top of the file from the base-pack. This way you get all the latest road-construction work that has been done to date.
The development of this file has no time-limit, but will continue indefinitely.
Version 2 of the Jeep and Traffic Control Trailer. I have redone the skin thanks to Adeodats recoordinating of the texture. I also slightly moved the position of the trailers flares so that the arrow looks a bit cleaner. Well, to me at least.
*EDIT* Some people seem to be having problems so let me state:
PUT THE WHOLE ZIP FILE INTO THE PACKS FOLDER OF YOUR ROR 0.32 DIRECTORY.
The trailer shares the texture of the Jeep, so if you only install the trailer, your game will not work.
Four versions of the Renault Express in 1 file.
Regular version (red): Roofrack, towhook, opening doors
Pimped version (orange/white): Lambo style doors, spinners, hydrolic suspension
Monster Truck: Gullwing Doors, all wheel steering, and weight shifting do to wheelies and stoppies. ;-)
Hearse: Stretched version that I wanted to turn into an ambulance. But we now have the Jeep, Sprinter and a 3rd one under construction, I decided to turn it into a Hearse.
Because the car is too small for all the regular loads, I also included 2 small loads:
Toolbox: can't work without it.
Crate of beer: Also a must-have on any building site.
A 3-axle refrigerated trailer, modified from the spread axle reefer.
F1/F2 to raise or lower the legs
F3/F4 to adjust kingpin height a bit (to avoid rear truck wheels getting stuck in the trailer textures)
Feel free to modify, and a skin-template is included.
This is a big package that includes the updated Dodge Ram 2500 4x4 Mega Cab, and the RV Trailer that I have been working on.
This pack includes a lot:
First of all is the new Ram: There are 3 Rams included. The Red and Blue Rams are the same truck, with Ranch Hand front and rear replacement bumpers, a headache rack, a 7" single stack, towing mirrors, a trailer hitch, and running boards. The headache rack has functioning lights. The hitch is no longer adjustable, as adjustable hitches are too weak. These Rams are slightly heavier and have a little more power, and lower gear ratios. The tow hooks (ropables) in the front have been replaced with ropes, so the truck can grab from all directions. The chassis has some slight improvements, including more beams for strength, and the rear axle no longer pulls weird on the left side under hard acceleration.
The 3rd Ram is a special Rigs of Rods Public Works truck painted in none other than "RoR Orange". It includes white strobe lights on the front and rear, and also orange rotating strobes on the headache rack. it is geared even lower than the Red and Blue Rams above. With a top speed of 61MPH it is not extremely fast, but has a lot of pulling power. It includes all the meshes and updated features as the Red and Blue Rams too.
In the "Extras" folder included in the .zip there is a blank PSD (can be opened in Photoshop or GIMP) for skinning the truck. All of the sections are labeled.
Also included is the RV Trailer. It is based on a Fleetwood bumper-pull double axle RV.
It has four adjustable jacks on each corner, and an awning that can be extended and retracted. It is very heavy. Bear in mind that it was designed to be pulled with the above Dodge trucks.
UPDATE: Please visit the link below to download the gooseneck version, along with updated suspension, and brakes.
This was a spur of the moment build last night, and just got the skin done late and its a fun truck to do pretty much anything with. It can tow the big dolly trailer, go almost anywhere offroad, and u can put some things in the bed if they fit. It's a mini truck used on farms to do all sorts of little tasks. I made it as simple and fun as possible, with dual frame rails and a hitch. Enjoy
Project TATRA 815 CKD AD-28 is finally COMPLETE.
You can download it and have fun with this crane.
COMMAND for use:
F1 - F2 : rotation crane tower
F3 - F4 : lift arm
F5 - F6 : disengagement arm
F7 - F8 : spooling hook
ctrl + F1 - ctrl + F4 : disengagement/clutch shelf
ctrl + F5 - ctrl + F12 : dusebgagement/clutch shelf (up/down)
Before you start drive you must locked hook nose oof cabin, because it will cradle. For locked use button "L" and locked arm button "O".
B O N U S 3x craneload
Edit by Repo Admin: File fixed by sputnik_1 to work in recent versions.
I decided to release it how it is, and see how it does on peoples computors. I have a pretty basic computor, and it runs fine in both multiplayer and solo. Most people shouldnt have any problems running good FPS on this map. Please dont mod it yet, becuase im gonna keep working on it and upgrading things and release a update in the future.
a suzuki samurai!
i like these cars so i decided to make one : )
WARNING: this is a BETA version of this car so it may have a couple bugs. also i will update with meshwheels(the wheelface is a picture of the rims i made for it in blender because i couldnt get the meshwheels to work. but ill get it sooner or later)
These are an update to Aperion's logs he made back in 2007. These are uploaded with permission.New: New Texture, with a bark texture (not debarked) New Weight (2T, 5T, 10T) DOES NOT OVERWRITE OLD LOGS.
There is 2 versions included. Normally painted blue version and the 2nd with Dakar skin. Dakar version has a little lighter tires, with less spring and damping, which makes it more stable for fast offroading, drifting etc.
ALT + F1/F2 Rear suspension UP/DOWN
W for difflocks.
3D Model, Textures and N/B: Masa
Damage textures: metalmuncher
Original engine sound file: dobroide
Thanks to everyone who have helped me at the forums and gave advice, and thanks to beta testers. This was my first vehicle release for RoR, so ,have fun with it.
Slow computers will hate this car most likely, so don't complain. I did include a version with no shiny paint shader, for people that have problems with shiny paint.
Included is 6 Brand new Camaro's. All have flexbody, opening doors and hood. The Red one has collision so you can drive over it or crash them together. You can add collision to the others by just copying the submesh and contactor section in the truck file.
The Dragster is a bit wild, but its fun to do wheelies with. The rest are pure street. Big thanks to lifter for his work on the suspension!
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Scania R 420 and R 480 Topline trucks, two different skins included.
Updated, doesn't use sections anymore.
Installation as usual, put the file in mydocuments/RigsofRods/packs.
If you have the older version then please remove it (this doesn't automatically overwrite!)
Works only in 0.36 and above.
All mesh and node and beam parts of the model are made by me, credits to pedro for the steering wheel texture.
If you want to reskin it make sure it doesn't conflict with my original pack in any way and contact me on the forums before you release any derivates of that model.
Only use one version of the truck at a time, more might crash the game.
I am not responsible if you mess up your RoR by installing or using this truck in a wrong way.
[click to view bigger Image]
This is my first vehicle to ror
SO here it is
Time to upload it to everyone..
Suspension breaks like real sandrails but chassis isnÂ´t breakable
Jantor : better steering and suspension
Dont modify! i dont give permission
It can handle pretty big jumps
by the way...
Well, here it finally is.
After 7 months of work, one major rebuild and 3 N/B strutures, it's ready.
-Fully meshed Interior and Exterior
-Accurate Engine/Gearbox Data
-Opening Roof Hatches and Engine Bay
-Changeable destination board, with 7 destinations to choose from
-Realistic Handling - Use of a steering wheel is recomended
-Ten Skins, plus a white one
If you'd like to make a comment or suggestion, or found a bug, please visit this thread. The Operations Manual, that contains detailed information on the bus and it's features, can also be dowloaded from there: http://forum.rigsofrods.com/index.php?topic=32078.0
-Real weight, real power, real scale. (so don't expect to tow the ror trailers that way a kabillion lbs.)
-Lockers (press W)
-Operational dump bed, & tailgate
-Contactable bed to load vehicles or objects with ties (press O to tie down load)
-Animated winches on all except cargo version, some even have a rear winch.
-Flexbody everything pretty much
-Detailed Animated Interior with shifter.
-custom deuce sounds, with added turbo
-Shader shows up black sometimes, restart ROR until it appears normal, or download boring material below and drop in deuce zip.
-5th wheel version breaks when hooking to some trailers
-No flexbody tires (would be way to cpu heavy, it already is)
This pack will add a trolley line to your Penguinville terrain.
It is important that you follow the install instructions:
In this .zip file you will find 3 files:
> Just extract this .zip folder next to your Penguinville.zip in your terrain folder.
> These to files have to be extracted right INTO your Penguinville.zip. This adds a second version of Penguinville including the trolleyline.
After regenerating your cache, you will be able to play on the new map. Now walk or drive to the Bus Station (near the spawning point). There you will find a new "Tram Stop", go into the green marker/trigger and the truckspawner will pop up, where you can select a train. The train will be automatically spawned on the tracks.
Thanks go out to donoteat, for the great Penguinville terrain and his permission to upload my mod, further to Lepes who made the custom spawnpoint actually working, and to Lenni for beta-testing.
Hope you enjoy this completely new Railroad-system in RoR!
Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
In my efforts to resurrect some of the great old mods of Rigs Of Rods here is a nice update to Trevor's Renault Express pack.
It includes these versions:
(and as Trevor had originally wanted) Ambulance
37.00-R57 tire from a Komatsu 730E-7, load weight 4000kg, usable as a chock for other loads or to load onto a trailer for transport or to roll down a hill for a laugh.
if you wanna use it for something else add my name with it or at least send me a message.
The Change Log:2.7r1
-Improved Relastic Wings
-Removed unused versions
The Change Log:2.6
The Change Log:2.5
-Fixed Wheels on the last version of RoR
-New Skin is on work
The Change Log:2.4
-new version "SU-37 Speedy" this one can go to 2000+ KN
-added Power to Jets "SU-37 Agile" For more Acrobatic Fly
-The Plane is now supported on 0.38.xxx (i test it)
The Change Log:2.3
-added Power to Jets
-new versoin "SU-37 Agile"
-new versoin "SU-37 Blue"
-new n/b and mesh colision
-Work only with 0.37.xxx
The Change Log:2.2
-added n/b to the chassis for a good chassis in the air
-new Wheels Band
-fixed the ereur of the praticule
-new sound(Of the su-37)
How to install:
1.you need to delet your old su37 usually at "C:Program FilesRigs of Rods 0.37.126streamsaircraft"
2.add SU-37_x.x.zip at "C:Program FilesRigs of Rods 0.37.126streamsvehicule"
3.run your game and have fun
Destroy-able Road Construction Signs and Barricades
Signs and Barricades commonly found on North American Road Construction sites.
To Turn on the Flashers, enter the barricade with the drop down menu and hit the M key.
You are also able to reset the barricade/sign after destroying it, by entering the object, with the drop down menu, and hitting the "Backspace" Key.
Credits go to:
DarthCain - For the structure/meshes
Creak - For helping me with the Set_beam_defaults and the stability on the Three legged sign
LT. Smell My - for telling me about the "add Noise" tool which I used to do the .spec files
Type II Barricade
- One standard barricade
- One with Single Barricade Flasher
Type III Road Barricades
- 6' Double Sided Barricade
- 8" Double sided Barricade
- 10' Double Sided Barricade
- 8' Barricade, with two lights and Road Closed Sign
30" x 30" Diamond Road sign with Three leg Base
- Road Construction Ahead
Features on this bus:
- New skin
- New flares
- Custom beacon
- Mesh wheels
- Working wheelchair lift (Not perfect but very good)
- New sounds
- Mesh seats
- Rear LED taillights and turn signals.
- Daytime running lights
- Bright lights
- strobing headlights
- 2 working stop signs
- Light check system
- Custom mirrors
- Front Engine normal size Lake County school bus
- Front Engine normal size Wisconsin school bus
- Front Engine short school bus
- Rear Engine Department of Corrections bus
- Rear Engine normal size Jefferson county, Kentucky school bus
- Rear Engine normal size Wake County, North Carolina school bus
Many months in the working it's finally here
Various modified version made by me. all the ones with more than 2 axles, the 3rd axle is liftable and the ones with more than 3 axles the 4th and 3rd axle are liftable.
on the heavy haul versions with 4 axles only the front axle is liftable.the heavy haul versions can haul 200tons, mainly the 3axle and 4axle versions.
Kenworth T800W tri-axle Daycab longframe
Kenworth T800 daycab short frame
Kenworth T800 daycab short frame Tbox
Kenworth T800 4th axle Extended Flatbed
Kenworth T800 boxtruck 4th axle
Kenworth T800W toolbox tri-axle Daycab longframe
Kenworth T800W sleeper tri-axle longframe heavy haul
Kenworth T800 tilt Flatbed long frame 4-axle
Kenworth T800 dumptruck 4th axle
Kenworth T800W sleeper two-axle longframe
Kenworth T800 2 axle Extended Flatbed
Kenworth T800 sleeper Extended Flatbed tri axle
Kenworth T800 sleeper short frame
Kenworth T800 sleeper short frame Tbox bed
Kenworth T800W sleeper toolbox tri-axle longframe
Kenworth T800 sleeper Flatbed short frame
Kenworth T800 sleeper short frame heavy haul
Kenworth T800 Long frame Logtruck
Kenworth T800 longer Tanker
Kenworth T800 Extended Flatbed tri-axle
Kenworth T800W two-axle Daycab longframe
Kenworth T800 Daycab 2 axle shorter frame
Kenworth T800 two axle boxtruck
Kenworth T800 dump truck 2 axle
Kenworth T800W Daycab heavy haul tri-axle shorterframe
Kenworth T800 tilt Flatbed long frame Tri-axle
Kenworth T800 Tilt Flatbed regular frame
Kenworth T800W sleeper heavy haul 4-axle heavyframe
Kenworth T800W Daycab heavy haul 4-axle heavyframe
Kenworth T800 tri axle boxtruck
Kenworth T800 Flatbed short frame
Kenworth T800 terrain editor
Commands for the Various trucks that have liftable objects.
All truck have opening hoods F3-F4
Kenworth T800W tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800 4th axle Extended Flatbed F9-F10 for lift axle
Kenworth T800 boxtruck 4th axle F5-F6 for lift axle
Kenworth T800W toolbox tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800W sleeper tri-axle longframe heavy haul F7-F8 for lift axle F9-F10 for movable fifth wheel
Kenworth T800 tilt Flatbed long frame 4-axle F-7-F-8 to lift axles F9-F10 to lift bed F-11-F-12 to open tailgate
Kenworth T800 dumptruck 4th axle F5-F6 to open dump door F7-F8 to lift dump body F-9-F10 to lift axles
Kenworth T800 sleeper Extended Flatbed tri axle F7-F8 for lift axle
Kenworth T800W sleeper toolbox tri-axle longframe F7-F8 for lift axle
Kenworth T800 Long frame Logtruck F5-F6 to open invisible door so the logs don't fall out. press K to view skeletal mode
Kenworth T800 Extended Flatbed tri-axle F7-F8 for lift axle
Kenworth T800 dump truck 2 axle F5-F6 to lift dump body F7-F8 to open dump door
Kenworth T800W Daycab heavy haul tri-axle shorterframe F7-F8 for lift axle
Kenworth T800 tilt Flatbed long frame Tri-axle F7-F8 to raise axle F9-F10 to raise bed F11-F12 to open tailgate
Kenworth T800 Tilt Flatbed regular frame F5-F6 to raise bed
Kenworth T800W sleeper heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800W Daycab heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800 tri axle boxtruck F7-F8 for lift axle
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.
This is The highest map ever in RoR, @10000 meters you will be rolling for 10 mins or try to brave it out, so far the only thing that has made it down to the bottom in one piece is my modded box5 trophy truck, do you fancy a challenge?
the spawn point is way at the top, it is possible to drive up it, but you need raw power and raw grip.
overall its very fun, reach new speeds of 500mph, i reached 464mph
120mph with brakes on from the top
dont forget to post your acheivements and crashes here
This is a pack of wooden crates. I have attempted to make them sort of high-detail and I think I have succeeded for the most part. There are many variations inside, so look at the list below. In the future I am willing to make more requests for different versions. These crates have a 'hooking point' for cranes and also have 'ropables' so you can fasten them to other vehicles. They also include a submesh so they can be contactive with other submeshes/contactive structures. They emit really good framerate because of the simply-low node/beam count. They can be used in groups without affecting your framerate heavily. There are many versions, too.
Beolex - 3D Modeling/nodes & beams/texturing
Venem - Assisting with beam color
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
3D models, textures, N/B, truck -file and custom sounds are
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
It's a submeshed Geo Tracker (stock height/tires size) that I don't plan on updating much as I'm working on a fully flexbodied version. I didn't weight tune it so that's a little off, I'll update that sometime soon hopefully. The shocks and engine work well and it doesn't handle too unrealistically; I have a lot of fun just playing around with it. It's pretty capable off-road as-is with the lockers. It should show up in unsorted vehicles category since I haven't figured out how to change that yet.
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Update! Placement has changed!!! Remove all old files of this crane, even those in your map zips!!! Please read the Readme included in the zip file for a detailed installation description, controls and other useful information! You need RoR >V0.38.33!
- Two versions: the crane itself and the crane mounted in a warehouse
- Two independently controllable crane bridges with collision protection
- A big load spawner for the crane itself
- One truckspawner and three loadspawners in the warehouse
- All warehouse doors are openable
- Meshes with ambient occlusion
New in Version 3:
- File cleanup, that means you need to change your *.terrn file a bit. Check the manual!
- Updated meshes and textures
- A new train version
- Many N&B tweaks
- All commands adjusted: you can now use the throttle to speed them up
A big thanks to BigBoy and Craneman for testing and Bugfixing!
You will find the old version as well as Flatmap with the crane placed on it there.
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it!
Road and village
I would like to show you my terrain. It was made in Ror Toolkit. Do not expect much from it - it is my first terrain. It is based on Lenni´s Opmap
Lenni (terrain model and objects)
masfilip (new object placing, lamps)
Betzi (house models)
Updated on 11.september 2012
-FPS, FPS without races, normal version, normal version without races
-lot of roads and villages, lamps in normal version
-airport for flying with your favourite plane, marina for exciting shippings with boat, trainshop for funny rides with trains and certainly truckshop
-spawned vehicles - enter and drive
-Angelscript races (from Nt.Helens map, my first try ;-))
-bustops for fun with buses ;-)
-railroad with switchers
I am happy to present the preliminary release of our Chevrolet Express n/b mod. Do to some real life issues I am releasing this somewhat incomplete. Most of the vans are fully drivable and have a full set of flares. Some of the others have half finished flares. They all have dashboards and seating. Also comes with a crappy lightbar that I made by myself.
Modding will be allowed and encouraged. However I request that ALL parties be credited. I will have a list in this post and on the README file in the zip. I also would appreciate displaying your modifications in this topic.
Creak = Chassis
Silvermanbblue = Body, skinning and some meshes
09challenger = Sounds
Khadner = School bus version consultant.
ROREMS = Ambulance consultant
Bonehead = for his blower mesh
VeyronEB = Camper and limo versions (Future versions in progress)
NO weight tuning, these are not realistic in the weight department.
Some flares missing on certain versions
Suspension issue with the class b camper
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
I've used real life gear ratios from both the gearbox and transfercase.
With custom sounds.
Credits to Fat-Alfie for his shock texture.
-38" Pitbull Rockers
-Custom made rollcage
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus. [read more]
This is a off road map that features a 200m high mountain with several challenging tracks.
Straubz(me) for the terrain and mesh placement.
LJFHutch for the rocks.
MICRACER for the rest of the meshes.
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
This is a Thomas Saf-T-Liner HDX and my first vehicle I have done all of the work getting it in game.
This is (as far as I know) RoR's first flexbody school bus!
The project is ongoing, so expect issues followed by fixes that cause other issues.
(Official Release 1.0)
~Put the roof running lights back (still haven't placed the rear ones)
~Brought back proper collision (now collision doesn't cause weird shaking)
~The front wheel meshes aren't balanced (noticeable at high speeds).
~The bus is larger than most buses. I should have scaled it better when I had the chance.
~Rear 3 red running lights haven't been placed yet.
~Deformation isn't very realistic.
Ever since I joined RoR I've loved modding buses, and am one of the few 'bus people' who is sick of seeing a *BRAND NEW* CE300 mod every week... In order to make up for it I decided to make my own bus that was different, original, and somewhat high quality for my experience level. So I decided to make an HDX, because type D's are rare in RoR and it is very easy to model.
Don't bust my chops about it, its my first vehicle I've ever made.
-Animated props (including openable e-door and driver window)
-Flexbody (non-FPS versions)
-Changeable textures all over the bus (main body color, roof color, rim color, seat color [comes with pre-packaged seat textures], window color/tint, crossing guard front color, and bus #.
-TC, ABS [off by default], Slopebrake
-Working fans and other random animated props (after 39.7 is released)
-Under-body (currently there are no axles or anything)
-Fix the spikes on the bottom of the mirror
-Other small adjustments
-Convert all textures to DDS (my DDS plugin for photoshop doesn't work so it is easier to save as png for quicker editing)
Sirendude2011- Making the n/b
School Bus Fans & School Bus Builders group- critiquing and suggestions
TC2000FE- Engine sounds
Carsonj493- Mirror mesh
graysonk95- meshes, tuning n/b, etc, etc, etc, etc, etc, etc, etc... [everything else]
(Let me know if I forgot you)
Delete the old zip!
Includes FPS and regular
What is it?
This terrain is all about testing your skills in the various aspects of off-roading. It's pretty large with all kinds of stuff for everyone to enjoy ;D
You can rock crawl, bounce, mud bog, or race your friends baja style!
If you don't cheat, the rock crawling trail can take 1+ hours!!!
-Double diamond extreme rock crawling trail (right side)
-Diamond rock bouncing trail (left side)
-Nastiest mud bog in RoR (middle)
-LJ's rocks and vegitation meshes
-TANK TRAP!!! (bouncer trail)
-One of the largest, and most challenging, hill climbs at the end of the crawling trail
LJ for meshes
Straubz for helping me learn how to do all this in every aspect
Grecian for texture help
xGRAVEKILLERx for server
Special thanks to:
Jaw-4: has been here since beta 01! We've stayed up until 3am working on this map, and he's worked day and night with me. Provided some great pics for me to edit, like the baja mini
Ford_Boy: also been here since beta 01! He's the one who told me what other's wouldn't, such as how I went over-board with rocks XD
Hello users of the rigs of rods forum, today I proudly update the FLC. Most of you know what it is, a school bus. many of you might be saying "aw crap, another CE mod." but, this is not the case. This has custom sounds, custom preformance, the ACX mirrors, newly positioned crossing gate, new flares, and new warning lights. credits for original CE go to the following:
So, I'll give you a little background knowledge on this bus.
I always wanted to drive a bus that I, and only I have dreamed of. I figured that I could find something on the site that was cool and wasn't just another CE. so I decided to read up on how to mod Rigs, it was certantly easier than other simulators I've seen in regaurds to modding it. That is how I ended up in this position with this bus. Please note that it is not fully completed so with that said, It still has no interior and only sub-mesh.
Updated sounds. Hooray! Feaetures the ASP flAilus, Enginefan vervion, and W/O engine fan sounds for the norm.
The newer authors to this bus would include:
Me (tomytom99): sounds, preformance, skins, and moving the crossing gate down.
ROR-EMS: mirrors and mirror placement
Here is the thread for the FLC: [link]http://www.rigsofrods.com/threads/91010-ASP-FLcolumbus-Once-Again-Updated-6-26-12-going-onto-repo[link]
More updates are coming, so be alert! once it is done, the will be a naedox quality video. Note: I will sometimes find a problem that you guys have. Most of the time you will need to find the problem, and I will fix it.
The bus now has about 15 skins, including dealership skins, a blank skin, and a NJDOC skin.
will crash game in MP and also flatsville, in both sp and mp.
Submarine Deep Sea 9 - or DS9
For Science and Research..
divedepth: all the way down to 30 meters and beyond..
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
This is my first sound pack upload. It's a 6.0L Navistar VT365 V8, aka the 6.0L Powerstroke Turbo Diesel V8. This pack includes idle, low, medium and high sounds. It also has the force, turbo and starter sounds. Soundscript and instructions are included. You may use these sounds freely. Use them in your own packs, anything. Just mention my name and I'll be alright with it
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.
This is The F-150 Raptor SVT from Ford.
Has leaf springs at the rear with some really nice travel. on the front double A arms for each wheel with fair amount of travel.
real fun to cruise. has tow hitch for towing thingies.
Not much of exciting look since it is only N/B chassis but i find those kind of trucks most pleasing.
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
The houses appear to be disappeared in the last update when I added the grass, so there is not a small village anymore.
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-Command Vehicle (VW T3)
-Personal Carrier (VW T3)
-Tanker Truck (MB 1113 LAF)
-second TANKER TRUCK with WATER CANNON (MB NG 80)
-Fire Engine (MB NG 80)
-Equipment Vehicle (MB NG 80)
-Ladder Truck (MB NG 74)
and a smaller Fire Engine from a village near Marktheim that called "Oberdorf" (MB O'607D)
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-Command Vehicle (VW T3)
-PERSONAL CARRIER (VW T3)
-Tanker Truck (MB 1113 LAF)
-second Tanker Truck with water cannon (MB NG 80)
-Fire Engine (MB NG 80)
-Equipment Vehicle (MB NG 80)
-Ladder Truck (MB NG 74)
and a smaller Fire Engine from a village near Marktheim that called "Oberdorf" (MB O'607D)
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Horn...........................L3(press left joystick)
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
Skins for my Road construction signs and Barricades
Place in your Packs folder in order to Skins to work.
Type III Road Barricade skin for all three Lengths
- Upwards/ Downwards instead of left to right
8' Barricade, with two lights skins:
-Street Closed with Upward Diagonals
-Exit Closed with Leftward Diagonals
-Ramp Closed with Downward Diagonals
-Road Closed No thru traffic with Leftward Diagonals
-Bridge Out Ahead 10 Miles with Leftward Diagonals
-Bridge Closed with Downward Diagonals
30" x 30" Diamond Road sign with Three leg Base
- Utility Work Ahead
-Workers Ahead Symbol
-Tree Work Ahead
-Street Work Ahead
-Shoulder Work Ahead
-Right Shoulder Closed
-Right Shoulder Closed Ahead
-Right Lane Closed Ahead
-Road Machinery Ahead
-Road Closed Ahead
-Left Shoulder Closed
-Left Shoulder Closed Ahead
-Left Lane Closed Ahead
-Flagger Ahead Symbol
-Center Lane Closed Ahead
-Blasting Zone Ahead
-Be Prepared to Stop
-One Lane Road Ahead
This map is for racing, boating, off-roading, or simply exploring.
It works for ROR 0.4.0.7.
Its size is 4 km x 4 km and contains a lot of details and activities. It may take a while to review every aspect.
You will find a lot of information on the thread and especially on this post , that includes links to a whole series of information sheets.
Please set your sight range to no more than 625m otherwise the visual rendering isn't good.
Do not activate waves.
Set vegetation to maximum
Turn particles on
Reflective water type
Note : this map is fictional. It's not about the Orkney Islands and Shetland Islands.
Very Special Thanks to aljowen for help in language and translations.
Thanks to JohnV and Scania 970 for support.
Many thanks to Miura and Sputnik_1 for tech help.
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
Hello, this is the official release of my brand new map for 0.4.0.7. It's Test Area.
This little island in the middle of the sea, have an area where you can test your vehicle with some objects I made. Those are my first objects with 3Ds Max so they are not well made and bad textured. I'm sorry about that.
There are some walls, two ramps and some slalom cones, not so much for a map called Test Area. If I have some ideas I'll update the map with something new.
I tried to make the map good looking and with everything but keeping it FPS friendly, I think I did a good job.
-Miura, original help this is the first map I take to 0.4 and he gave me a lot of help;
-Fat-Alfie, vegetation material;
-Klink, fix on trees textures;
-Me, the rest.
If I accidentally forgot someone, please send me a PM
thise is a Crane Train Called the Obelix its still a Beta
author are Ramon103
it can drive along the railroad and lift things allong the track when it stand in a lifting position .
its own weight are 152 T and can lift for now 80 T at short range i still need to build a conter weight .
and there are no Camera for the cab and i have still the default enigine sound .
Since the original version doesn't work with newer versions of RoR (0.4.0.7+) I made this fully compatible with 0.4, .skin files are removed and the boat have new GUID and UID lines.
The pack includes Atlas tug and his three unpropelled barges.
How to use (original post from RedEye):
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
Atlas class tug & unpropelled barges by Redeye;
scania970 for making them working with 0.4+.
This is my new map, it's a little archipelago in the sea. There is one main tarmac road that goes around the bigger island. There are some offroad trails on other isles and in the main island.
The only way to reach other isles is by boat or with an helicopter. There is a boat spawner and one already spawned, there are no truck spawner because there is not enough space.
Hope you enjoy the beaches and the terrain that is full of vegetation, for better results set it to 100% and use this water option: "Reflection + Rifraction (Quality optimized)" from the RoR Config.
Remember that this map only works with 0.4.0.7+ versions.
Update for the map! YOU MUST CLEAR YOUR CACHE or all improvements won't be displayed!
What's in the update:
-Totally new groundmodel, now there is asphalt, grass, rock and sand;
-Roads are now more smooth and without bumps;
-Trees density reduced;
-Resized/darker grass textures, now the look better and have realistic dimensions;
-Darker rock and grass texture, less shining;
-Reworked some textures in the airport.
-Boat spawn underwater, everything will be ok after you enter it;
-Due to a RoR bug, not soild groundmodels will make wheels explode. Please go slow on sand.
This is a 80's Suzuki Samurai.
It does about everything a semi-stock Samurai should. It has had a diesel swap (big thing crawlers did at the times). Low range 5 speed. Lockable diffs, half decent crawling suspension. Pulls trailers decently and pulls straight. Has all the newer RoR things, like traction control, abs, and other great things.
Original vehicle- squishy
N/b rework and other things- Me, rorlover563
Disclaimer-The stated people above own the parts that i used and i am not claiming them as my own in anyway.
Custom truck for towing vehicles from 5 to 20 tons, also can be used for light weight vehicles, however I do not recommend it.
Characteristics: high strength, good control and stability to handle and friendly to FPS.
Also is equipped with a digital speedometer and tachometer, plus wheels high quality.
Something that started as a simple UV mapping experiment, taking a paper-toy and turning it into a 3D model. It turned into this.
- All dah submeshez!
- Fully depressing interior (With gauges!)
- Upgraded rally wheels!
- Crisp and lifeless suspension, extra unrealistic!
- Crowded rear seat for your friends, roomy boot for your victims!
- Ultra-low-tech emissive file!
- Hot-Wheel-like deformation, for you destruction fans!
I know it might be hard to believe, but this marvel was all made by me. You may begin your accusations of theft immediately.
In all seriousness, you're wasting precious moments of your life by mearly reading this post. If you've made it this far, there's no hope left for you. Should you proceed to be daring enough to actually download the car, you'll regret this day so long you shall live. You've been warned.
This is my classic english London doubledecker bus AEC Routemaster RM
Because its the "short" version without automatic-doors its the Routemaster "RM" Version
Many of these had the AEC AV590 9.8 litre engine with 115 hp (86kw) @ 1800 rpm.
Most RM´s had an maximum speed of 46 mph (75 kmh). The bus was build for public
transportation inside citys, so its fast enough. A good accelerating was more impportant
between the many stops.
The gear ratios are taken from the webside masfilip has found. Ewen if these ratios are
from the earlyer RT model, the Routemaster RM bus had an most similar engine and gearbox.
If anyone can make a better & authentic engine - setup... the credits are yours.
This pack contains 2 versions, one with activated Flexbody and meshed rims, and one
frame-friendly with normal wheels and without Flexbody.
Little update : nothing new but I changed the texture coordinates so you can make the two sides of the car different, they dont share the same texture anymore! (Useful if you want to write something on the sides for example, it wont be mirrored)
Rename to no_id_Jeep_Cherokee.zip and copy to your X:/.../Rigs of Rods 0.32/packs folder
Place the zip in your packs folder, no need to extract anything. If you downloaded the first sterling bullet normal version, delete that zip and just use this one if it doesn't overwrite the old one, because they will conflict with the same material file and probably crash (so u know what happened if it does crash, just delete the other sterlingbullet zip for the first version.
Here it is, the firetruck version of the sterling Bullet. I've also added a brush guard bumper for the rest of the normal Sterlings thats why u need to delete the first zip if u downloaded it.
This zip includes
All the original Sterling Bullets (now with added front bumper)
As u can see, its got lots of items on it, and lots of new mesh's. Light bar and lights all work, new exhaust mesh for the firetruck, and this thing is ready to go to work.
This is another mod to the BoxDodgeRam. This time, it's been modded into a white 1999 Dodge Ram 1500 with a 5.9L V8 Magnum and 46RE 4-speed automatic transmission. The tailgate, doors, and hood still move. All sounds are from my 1999 Dodge Ram 1500. Special thanks to cummingsflatbed for helping me with the locking differentials
Here's the first part of a mega-pack of the MAN F2000 Evo.
-Two versions (4X4 and 6X4)
-Detailed mesh body/wheels
-Interior with custom dashboard and moving steering wheel
-Raisable lift axle (only available on the 6X4 version)
-Trailer hitch (only available on the 6X4 version)
-Sprung Cab (It'll tilt as you accelerate/brake/go over a bump)
-Openable cargo van
-Flares, exhaust, etc.
here is a set of 2006 Lamar tandem axle trailers me and Crazyjoe made the first one has a ramp for loading cars and tractors and such the secound one has no ramp and is for huling loads like hay bails logs craits or whatever you have that requires a trailer with ought a ramp please place in packs and enjoy. WARNING This trailer is not to be modded withought permission from myself and Crazyjoe.
ctrl+F1/F2 to lift the landing gear up and down
ctrl+F3/f4 to let the rear gate down
O to activate ties once load is on trailer
Jerald9000: node and beam chassis
Crazyjoe: all meshes and mesh wheels
Big thanks to all beta testors
This is the two axle verion of the NEOPLAN tourliner.
It has working dashboardindicators, collision and much more.
The README.pdf is included in the zip.
Please post any problems and discuss here: NEOPLAN-tourliner
Unfortunately I made a silly mistake, so RoR displays ;V 1.0 in the select menu instead of the name of the box... You can cin a fix for that in the fist post of the thread you find above.
Hello, I'm here to show a skin that created the MB Atego COMAX, with permission of the coco, the company's Brazilian postal service called Correios or Sedex.
Show some pictures and hope you like it.
Credits to Coco and Pedro, creators of the vehicle. [read more]
Heres a rusty old lowboy trailer for you guys to haul equipment objects or whatever you please on it, ive tested it and it can hold at least 30-40 tons before breaking ive had the leibbher crane on it the oshkosh truck and Cummins's excavator on it, this trailer has fully working flairs along with moving parts. Please do not mod or release parts of this trailer withought asking me first.
Commands: ctrl+F1/F2 up/down the landing gear
ctrl+F3/F4 up/down the trailer ramps
Jerald9000: node/beam structure and moving parts and mesh placing
Clown: all trailer meshes including ramps and legs and flairs
1Crash007: slidenodes rinder and mesh tires
Crazyjoe: Mesh rims
A North St Helens High Tide Flood Mod. Please remove and back-up the original as it may interfere.
Link to further discussion: North-St-Helens-High-Tide-Flood-Mod
UPDATE: Added author name. Please re-download and replace.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
I have always had a fondness for the old n/b jeep. So I decided to make a compilation of most of the available ones, and add some of my own. There are some minor bugs with some flares and such, but nothing to prevent you from enjoying yourself with all these vehicles. Included is lots of variety and great fps!
And I think that is it.
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Minor Update! Now added Shadows and Ambient Occlusion Bake!
0.4 VERSION ON THE FIRST POST OF THE THREAD! Official Thread
Watch this please, just 1 minute
A Short Story you should read..
"Explorers have found this abandoned place in some unknown location. Perfect Condition, like if somebody, ...or something, has been living there.
Not a single sign of vegetation of other life signs is noticeable. The weather is always Cloudy, but it never Rains. Some weird Structures are present there, some of them have some strange signs on them, and the word N-LABS, probably the name of this place. A lab, to test what?.."
Quote from Explorers Diary:
"This place is Quiet and Spooky. Some of us are acting strange. We felt like being Watched. Those Towers, there is no way to get up there, no entrance, and we can't see trough those dirty windows. [...] At night we hear strange metallic sounds, we can't find the source of them. Maybe this place isn't as abandoned as we tought..." - Rest of the page were stripped off
Additional Notes from the Explorers found on the last page of the Diary:
-CryEngine SDK (Ground Texture)
The Explorer never returned home. We don't know who sent us the Diary.
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
Well this is my truck, i started it the day of thanksgiving. I have been working pretty hard, i have put much time into detail and it paid off, i like it and i hope you like it too.
-very fps frendly
-first fully animated engine all the way to the axles
-soft tires with a lot of grip
-fully animated interior
-non conflicting materials between trail truck and the truggy
-it is ok to mod and uses meshs for other projects.
-a bit under scale
-very slow (as in speed)
-no AO bake
-no skin able body, besides color
;now has better fps due to smaller png's thanks to hotrod!
;also now has mp versions for both truggy and trail truck. (no performance changes, besides better fps) wheels are still flexbodywheels!
This is the SKINZIP for the International 4400 Rollback.It is in the Tims Truck Service&Towing company design.Just put the file into the packs folder.you need the original 4400 files in the vehicles section.
This is a small, easy to fly helicopter built by HagDeVries ( meshes & textures ) and Lifter ( node/beam, animated dashboard & physics )
The teaser video:
First mission video:
How to fly:
- enter the helicopter
- all engines on ( Ctrl+Home / Strg+Pos1)
- all engines full throttle ( Ctrl+PageUP / Strg+Bild hoch)
- wait for engines reach 100% before lifting off
F1/2: collective Lift control up / down
F3 to F8: Trims. Very helpful for keyboard users, can be used as forward flight cruise control too. ( Info in the T-screen or zoom to the trim indicator on the center console in the cockpit )
F9/10: load-hook UP/DOWN
F11/12: load-hook-cam screen fold/unfold
Arrow-keys / Pfeiltasten for cyclic blade pitch. Forth/Back to dive/climb, Left/Right to strafe
Rudder-keys / Rudertasten for tail rotor pitch (Z/X or Y/X depending on keyboard layout). Tail rotor impact reduces with increasing speed. Just like the real ones.
Ctrl+1/Strg+1: visual laser-scanner for easy pickups. Helps a lot when picking up loads in pilots view using the hook-cam screen.
Ctrl+2/Strg+2: avionic lights
"n": front light ( working flare added for night flights)
"L": operate the hook to grab a load or release it
"o": operate the ties to attach or detach
"ALT-L": release an underbelly attachment ( -> load file)
- fuel consumption..if you run it dry, you kill your engines.
Consumes fuel in flight, refuels when landed AND engines are off.
There is a fuel indicator in the dash ( the green on in the center ) and you will see warning lights.
YELLOW: 50% // RED-Flashing: Get fuel fast!
- custom sounds
- custom wingfoils
- special rotor-head visuals
Swapping textures depending on Engines RPM
- video-screen in the cockpit for easy load pickups in pilots view (use F11/F12 to show)
- laser scanner in the hook for easy load pickups ( use Ctrl+1 / Strg+1 )
- there is a LOAD file in the zip, which contains a base frame for attachments.
It will auto-lock to any helicopter of this series within 3 meters.
You are free to build your own underbelly attachments for this helicopter.
- flexbody skids
- it is NOT crash-able, just built to fly and have fun
- can lift itself:
- Update #1: Contacters added to land on other vehicles
- max external load: 1000 kg, lift-dead max is about 1500 kg+, ( warning indicator in the dashboard )
- Top Speed: 150 knots ( warning indicator in the dashboard ) You will get in serious trouble flying too fast.
This project was built in several hundreds of hours. So please just show some respect to our work and rate it fair.
Originally made for the 10-Day Trail Truck Build-Off, but we decided it was a good idea to finish it up and release a final version.
Base pickup/Light trail rig
Heavy duty dually pickup/Hauling rig
Fully detailed and realistic meshes
Realistic performance and limitations on all versions
Opening doors, hood and tailgate (F1-F8)
Animated pedals, shifter and steering wheel
MP ready flextires
New map that I made with lots of rock crawling trails. A few custom built roads for hauling. A baja race with checkpoints (timer not working), and various desert things. Make shift landing area for planes (just so they weren't left out completely).
This is just a all around useful map for anything really... Enjoy.
RoR's first urban map. Updated to work with 0.36.x
Map by Donoteat.
Objects by Donoteat.
Support by Lepes.
Oops Insurance building by kitteh.
Nonworking (for now) traffic lights.
Two and a half tons of distilled awesome for your enjoyment.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
this map is to bring on all dragsters and speed freaks, with RoR's longest straights you will max out anything RoR has ever produced, it has a 20 mile marathon straight, 5 mile, 1 mile, half a mile, and a quarter mile.
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
you may have to move the original truck file for the skins to work but thats it! its pretty stable
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
this is my second map. as im learning i am trying to make maps that aren't boring as i see all the time. map making is something i would really like to get into but i need to learn tool kit, if you can help me with that please let me know.
credits to LJFHutch and Masa for all meshs.
also, please keep in mind that i hand placed all objects without toolkit
The permission to upload skins of this was given in the thread:
Originally Posted by Stoat Muldoon
-You can redistribute custom skins without restriction and without having to ask permission
The skin is compatible with the original one and this one: Skin-Requests
If there's anything not ok with please PM me.
Edit: I think I can't add a comment, so here's my answer to Magnums question: You won't be able to use this skin then. But everybody can open a .truck file, you don't need a program for that as Windows says you. Tell Windows that you want to open it with your text editor and it will work.
You need the flexbody patch, all 3 trucks are flexbody
I tried to make them very realistic in every way. They handle well for a pickup truck, and can do alot of things. You can drive a bobcat or other vehicle into the bed of the bumper pull version, and strap it down, then raise the tailgate back up and drive. The wrecker can tow most any light vehicles well. It has a extendable cable to help recover vehicles. The trucks include a good interior, and steering wheel.
Edit by Repo Admin: File fixed by Off-Roader to work in recent versions.
this is a combo of the truck and trailer from the co. my dad usta work for i modified the 4700 long truck to make it look like the 92 model he drove also downsized it and added a 5th wheel the trailer is another mod of the reefer i increased the length of it and took away the reefer and diesel tank
installation is easy just unpack the contients of the archive to your desktop and then replace the 4700 pack and the reefer_v2 i made (if you have either of these)or if you dont just put them into your packs folder and enjoy!!!
credits: DFO for the truck and Trevor for the trailer and me for the things i did to them both
All vehicles have opening hood/doors, and the pickups have opening tailgates also. This helps with making them crash more realistic. Best crash is about 50mph or so IMO. The dually has a 5th wheel hitch, the Ext cab has a bumper pull hitch. The Ext Cab can also load a bobcat in the bed and tie it down.
Place the zip in your packs or vehicles folder and enjoy.
This is another mod to the BoxDodgeRam. This time, it's been modded into a 1999 Dodge Ram 1500 with the 5.9L V8 Magnum and the 46RE 4-speed automatic transmission. I fixed the gear ratios and the max speed is 171 MPH, much higher than it was designed to go to. It's also been equipped with a 97dB Ecco back-up alarm and double flashing strobes in the fog lights and brake lights. The tailgate, doors, and hood still move. I updated the file with quieter sounds. All sounds are from my 1999 Dodge Ram 1500
Lone Peak - Hill Climb map
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
And many more!
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
YOU MUST HAVE AT LEAST 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION.
Updated with modeled panel gaps! Fixed UV mapping on Army version!
1949 Ford by Gabester
The 1949 'Shoebox' Ford was the first all-new design to come out of Ford after the war, featuring a stylish aerodynamic body shape and sophisticated independent front suspension.
Separate detaching parts (hood, fenders, doors, trunk, headlights, and bumpers)
Five versions (Club Coupe, Moonshine Special, Tudor, Fordor, and Indiana Jones US Army)
DO NOT modify this without my permission.
You need a fast computer to handle this car. Requires .38.33.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
You need RoR version 0.38 or later version for this map to work properly. Donâ€™t come crying because the map is slow and/or your vehicle doesnâ€™t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
Edit by Repo Admin: Includes a version for v0.4, conversion by klink.
This pack is my attempt to capture the Streamline Moderne style popular in the 1930s and 1940s. The vehicles are all fictional, but their performance is realistic. I hope you'll enjoy driving them as much as I have enjoyed making them.
1948 Martin T64S "Custom" Tractor
A very low-slung 6x4 tractor. It has independent front suspension with double wishbones and load sharing rear suspension. The engine is a naturally aspirated 12-cylinder diesel driving through a 7-speed gearbox and locking differentials. Overall length is 29 ft, wheelbase 22 ft from front axle to centre of rear axle group, width 102 in, height 14 ft 9 in to tip of smokestacks. Kerb weight is 20,000 lbs, gross combination weight 80,000 lbs.
Fully loaded, the T64S will reach a top speed of 60 MPH with one of the included trailers. It will accelerate from 0-50 MPH in 1 minute, 0-60 MPH taking approximately 2 minutes.
1948 Martin O40 Tanker
A streamlined tank trailer in fictional "Hexaco" livery. Steel unibody, load sharing suspension. Overall length is 40 ft, wheelbase 28 ft from kingpin to axle group centre, width 102 in, height 10 ft 6 in. Loaded weight is 60,000 lbs.
1948 Martin F45 Flatbed
A simple flatbed trailer with stainless steel load deck and load sharing suspension. The deck is submeshed with the rollon flag and has ties to secure loads. Overall length is 45 ft, wheelbase 36 ft from kingpin to axle group centre, width 102 in, deck height 59 in, overall height 79 in to top of bulkhead. Kerb weight is 12,500 lbs, rated load 47,500 lbs.
1948 Martin V59 "Streamliner" Dry Van
A very large and somewhat impractical dry van. It has a streamlined stainless steel unibody and load sharing suspension. Overall length is 59 ft, wheelbase 47 ft from kingpin to axle group centre, width 102 in, height 14 ft 9 in. Loaded weight is 60,000 lbs.
These have only been tested in Rigs of Rods version 0.38.67.
The wheels have 40 nodes each, and the meshes were made in Sketchup. Don't expect these to be FPS-friendly.
The trailers are roll coupled via the system used by Lenni and Badboy for trailer steering. The centre of gravity and suspension are tuned accordingly; the trailers may topple easily on trucks that lack these nodes.
To minimise rolling resistance, the wheels are pushing the limits of the beam engine. They tend to oscillate when stationary. Caution is advised when stopping or parking on slopes as they may creep.
The trailers have very low drag. The T64S will not pull most other trailers at high speed.
CGTextures does not allow redistribution of its textures under open source licences. You must remove/replace their texture before releasing modifications of this truck. All other assets used are available for modding. See the readme for specific file information and licensing details.
UPDATE: It needed a darker shade of blue, since Jeremy's car was not sky blue. Credits still go to Stoat Muldoon and Prt Audiman for the original car, I just made changes to the skin.
Just throw the files into your IROCZ Camaro folder
Skin of the car that Jeremy Clarkson drove on the Top Gear special in Florida. I know his car was a RS and this is an IROCZ , but here they are not too different.
All credits go to Stoat Muldoon and Prt Audiman for the original car, I just changed the original skin.
Stoat said that there is no need to ask for permission if you were just changing the skin and not the construction of the car.
Link to the post of the original car to add the skin to: 3rd-Gen-F-bodies-Chevrolet-Camaro-IROC-Z-and-Pontiac-Trans-Am
This is my little Suzuki Samurai crawler. It was originally supposed to be a budget rig but as progress went on too much money was spent! The truck is inspired by a seemingly unremarkable drawing i found randomly on the internet but i thought it was cool.
- Beautifully animated leaf springs and double shackles (Rather mesmerizing to stare at while they move.)
- Heavy to extreme rock crawling capabilities.
- Light to medium pre-running capabilities.
- Fully meshed body and various parts including a super nice 4 cylinder engine thanks to Prt_Audiman!
- Custom sounds thanks to Prt_Audiman!
- Hood, doors, and windshield are openable
- Includes 2 main versions
- A civilian model
- A military version with a freely swiveling Browning M1919 Machine gun!
- One with Brown camo and One with Green camo
- V2 versions of the military truck has military wheels and tires!
1-2 crawling low gear ratios
3-7 normal high gear ratios
September 18th 2014: v1.4, see changelog
Here is a 1st Generation Bluebird Vision, very heavily updated.
The 1st Generation Vision was a type C bus made by BlueBird from 2003 – 2007.
-Animated props (including openable e-door and roof hatches)
-Changeable seat and floor color textures*
-District name on the side of the bus
-Selectable 8-way types (dropdown in the spawn menu in <0.39, separate truck files in 0.4+)
-Videocamera mirrors (0.4 version)
-Includes both <0.39 and 0.4+ versions (that way if a server has both <0.39 and 0.4+ clients, hopefully you can see both versions)
-Stop arms and crossing guard operate without engine power (0.4+)
-Some new textures (including a number)
-Fixed roof texture (you can actually change it now)
-Press "G" for a surprise!
-Added full-length bus w/ wheelchair lift ("handy" version)
-All 0.4 versions have optional working mirrors
-Added shorty version
-New engine and air sounds
-Added optional new stop arms (Aug. 30th)
-G2s are now an option on the handy and shorty versions
-Added 0.38 shorty and handy versions (Aug 31st)
-Added Upgraded G2 Fusion as an 8-way type on all 0.38 buses
-Fixed door texture and flare issue on the 0.38 shorty Sept 20th:
-Performance boost (+6mph)
-Fixed a texture problem with the rubrails and roof exits
-Animated the driver's window (F8)
-Corner of the gauge cluster prop no longer clips through the dash
-Fixed material problem on normal body mesh
-Properly calculated suspension spring and damping
-Fixed downshift issue (you can come to a complete stop from 6th gear without stalling)
-Fixed jittering/shaking while steering
-More suspension tuning to remedy the jittering
-Videocamera mirrors available for all 0.38 versions
*You can download different seat/floor textures here: Brown Black Green Red Blue Here is the PSD for the district name, making editing it with the same font easy.
Brickman & Dereksh97: Original free-to-use-with-credit bus n/b
SBF- critiquing and suggestions
Khadner- CAT C7 sounds
ROR-EMS- CM300 Radio mesh
Carsonj493- BlueBird Vision 3D model
graysonk95- Making the bus!
No public mods, however, you may distribute customized textures, no permission needed.