Slow computers will hate this car most likely, so don't complain. I did include a version with no shiny paint shader, for people that have problems with shiny paint.
Included is 6 Brand new Camaro's. All have flexbody, opening doors and hood. The Red one has collision so you can drive over it or crash them together. You can add collision to the others by just copying the submesh and contactor section in the truck file.
The Dragster is a bit wild, but its fun to do wheelies with. The rest are pure street. Big thanks to lifter for his work on the suspension!
Included in the pack is:
- Manitou telehandler with coupling for attachment
- Manitou telehandler with truss boom
- Manitou telehandler with winch
- Bucket attachment
- Forklift attachment
- Counterweight loads
- Skin selection menu removed (download skin pack instead - see forum link)
- New torque curve
- Flares added
- Working lights/beacon added (Ctrl-1)
- New Manitou winch version
- 2 Counterweight loads
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
This map is for racing, boating, off-roading, or simply exploring.
It works for ROR 0.4.0.7.
Its size is 4 km x 4 km and contains a lot of details and activities. It may take a while to review every aspect.
You will find a lot of information on the thread and especially on this post , that includes links to a whole series of information sheets.
Please set your sight range to no more than 625m otherwise the visual rendering isn't good.
Do not activate waves.
Set vegetation to maximum
Turn particles on
Reflective water type
Note : this map is fictional. It's not about the Orkney Islands and Shetland Islands.
Very Special Thanks to aljowen for help in language and translations.
Thanks to JohnV and Scania 970 for support.
Many thanks to Miura and Sputnik_1 for tech help.
I decided to release it how it is, and see how it does on peoples computors. I have a pretty basic computor, and it runs fine in both multiplayer and solo. Most people shouldnt have any problems running good FPS on this map. Please dont mod it yet, becuase im gonna keep working on it and upgrading things and release a update in the future.
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it!
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
A North St Helens High Tide Flood Mod. Please remove and back-up the original as it may interfere.
Link to further discussion: North-St-Helens-High-Tide-Flood-Mod
UPDATE: Added author name. Please re-download and replace.
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus. [read more]
You need RoR version 0.38 or later version for this map to work properly. Donâ€™t come crying because the map is slow and/or your vehicle doesnâ€™t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
Edit by Repo Admin: Includes a version for v0.4, conversion by klink.
this is the first Privat Jet in RoR
this is the beta one it have a lot of bug im going to fix them
you can see here how to fly with it : bombardier-Learjet-45
Mesh: From A free 3d website ( i lost his url )
This is my new map, it's a little archipelago in the sea. There is one main tarmac road that goes around the bigger island. There are some offroad trails on other isles and in the main island.
The only way to reach other isles is by boat or with an helicopter. There is a boat spawner and one already spawned, there are no truck spawner because there is not enough space.
Hope you enjoy the beaches and the terrain that is full of vegetation, for better results set it to 100% and use this water option: "Reflection + Rifraction (Quality optimized)" from the RoR Config.
Remember that this map only works with 0.4.0.7+ versions.
Update for the map! YOU MUST CLEAR YOUR CACHE or all improvements won't be displayed!
What's in the update:
-Totally new groundmodel, now there is asphalt, grass, rock and sand;
-Roads are now more smooth and without bumps;
-Trees density reduced;
-Resized/darker grass textures, now the look better and have realistic dimensions;
-Darker rock and grass texture, less shining;
-Reworked some textures in the airport.
-Boat spawn underwater, everything will be ok after you enter it;
-Due to a RoR bug, not soild groundmodels will make wheels explode. Please go slow on sand.
Custom truck for towing vehicles from 5 to 20 tons, also can be used for light weight vehicles, however I do not recommend it.
Characteristics: high strength, good control and stability to handle and friendly to FPS.
Also is equipped with a digital speedometer and tachometer, plus wheels high quality.
-divers camera functions
-turnable seat and suspension
-lift beam with variable cables
Made for ror 0.38.67
For using the crane place these coordinates in your flatmap or Island map:
1899.853516, 156.5, 1660.749023, 0, 90, 0, truck konecrane.truck
2356, 98.997, 2085, 0, 90, 0, truck konecrane.truck
before use of the crane press ctr+F3 (small cat) or ctr+F4 (big cat) for choosing wich cat you will connect with the camera.
-Press T to see the crane and lift-beam commands
-camera function are to see in the cabin.
This is my little Suzuki Samurai crawler. It was originally supposed to be a budget rig but as progress went on too much money was spent! The truck is inspired by a seemingly unremarkable drawing i found randomly on the internet but i thought it was cool.
- Beautifully animated leaf springs and double shackles (Rather mesmerizing to stare at while they move.)
- Heavy to extreme rock crawling capabilities.
- Light to medium pre-running capabilities.
- Fully meshed body and various parts including a super nice 4 cylinder engine thanks to Prt_Audiman!
- Custom sounds thanks to Prt_Audiman!
- Hood, doors, and windshield are openable
- Includes 2 main versions
- A civilian model
- A military version with a freely swiveling Browning M1919 Machine gun!
- One with Brown camo and One with Green camo
- V2 versions of the military truck has military wheels and tires!
1-2 crawling low gear ratios
3-7 normal high gear ratios
This is 1989 FSO Polonez 1600 rally car, group A. The last evolution used in FSO works team, pretty slow compared to the previous group B version. Locked or split differential in option, traction control to simulate the limited slip differential when it is set on"split". Shortest used final ratio (5.37).