CTRL + F1/F2: Tongue Jacks
CTRL + F3/F4: Main Ramp
CTRL + F5/F6: Ramp Tip
CTRL + F7/F8: Suspension Height
"O": Lock Load Onto Deck
(Trailer is enter-able through the vehicles drop down in case you need to reset)
- Skins are allowed but must be in skinzip format
- All skins must be approved through pm. Dont post them here until i approve.
- Do not use my wheels and tires on anything else.
second upload to the repository another skin for my company rormart this skin is for the Ekeri trailer for 6x2 Scania R560 that kuru made to install it you just put the DDS file in to your ekeri.zip and you done!
thise is a Crane Train Called the Obelix its still a Beta
author are Ramon103
it can drive along the railroad and lift things allong the track when it stand in a lifting position .
its own weight are 152 T and can lift for now 80 T at short range i still need to build a conter weight .
and there are no Camera for the cab and i have still the default enigine sound .
This is my first attempt at making a map. It is a bunch of pretty extreme dunes. Its not exactly what I wanted but it's close enough for now. Im working on a new one with smaller dunes that normal trucks can jump succesfully. There is no truck spawner, I don't know how to do that yet. Feel free to mod it. Add stuff. Maybe make the surface actual sand. I couldnt get that figured out either. Right now the surfaces are hard ground.
V2. I have lowered all the dunes so they are not so extreme and are more practical. The vehicles which I believe perform best are the Mean Machine Baja, and the Box5 Trophy Truck w/ Fenders.
Sounds from a Ford 351 Cleveland V8, I'm not really satisfied with the high and medium sounds for obvious reasons, so there might be and update later.
For now it's just idle sounds, start sounds and some sub par high rpm sounds.
It's simple. 400 Big Cam Cummins sounds for all of your Cummins needs. They sound pretty
decent, a lot better than my last upload. These sounds are actually Mono instead of Stereo,
such as my last sound upload. Sounds came from the link below.
File includes the engine sounds, ignition, starter, and shut down noise. Includes a readme
and soundscript file for easy installation.
Tested in RoR version 0.38 on Jerald 9000's Autocars.
This was my third attempt to get a working vehicle crusher into RoR. 2 pairs of geared wheels - the top pair reduce larger, more stubborn vehicles, the bottom pair are closely meshed to shred the vehicle. Drive the vehicle into the hopper, walk over to the ramp area to take control of the shredder. Use F1 to pull the vehicle through and shred it, F2 to back up the shredder for whatever reason. You shouldn\t need throttle. Vehicle *should* get dumped out of the bottom. Vehicles will need modifying for contact, there\s a damageable version of the Paris-Dakar to get you started. This is released as-is although I might develop it further if we get more optimized collision detection in a future version of RoR.
- The vehicles still don\t shred (they go all floppy), and they sometimes get caught in the bottom rollers, you should be able to reverse the rollers a few times to free them.
- Expect miserable fps, I was down to 5 and under with just the Dakar, if you have a dual core you might be more lucky.
This will need spawning onto the map. To make it spawn in Aspen, paste this line into your aspen.terrn file, it will spawn beside the main road near where the loads are:
Here, we have an input map for the Datel Super Sports 3X wheel. please note that you are going to need to use the config tool I managed to smuggle into this to configure the wheel for XINPUT or XBox 360. you do this by first holding the start & Select buttons while you plug the wheel in, this should put it into 'config' mode and the green or red LED in the bottom of the wheel centre. Then run the configuration application and set it to XBox 360, disconnect and reconnect, then slip the input.map into "%Documents%Rigs Of Rods 0.xxconfig" and try it out. currently this map onl;y works for land vehicles (cars, buses etc) but I may work on a revision later!!
This is a small semi beverage trailer that I modeled and skinned in sketchup. Aside from some issues with the flares its a fully functioning trailer that will be excellent for rollplaying.
Credits are as follows
Trevor for the main n/b
Silvermanblue for the mesh
also the logo is owned and copyrighted by Miller brewing company.
here is my version of the 2006 Mercedes Benz Actros 8x8 wrecker.
the truck got some nice new meshes
-new wrecker body with doors and feultank opening
-improved wrecker frame
-new lightbeam with flashers
-new rearlights: brake, blinkers, reverse, normal
-bed in the cab
-suppports the same skins files(also the same skinzips)
the N/B also got some attention from me,
-both winches operate seperate whit one control for eacht winch
-its heavier so it can tow more
some other information/ some controls
correct working lights front and rear
lights on the cab: ctrl2
Negativeice: orriginal truck and premission for using his parts as base and for this release
auke1(me): edditing orriginal meshes, making new meshes, N/B edditing
Here are some more 6-71N sounds, these came from a John Deere 8020,
and it's a simple fact that everything sounds better in a tractor.
Compared to my other 6-71N sounds these have alot more "gravel" to them.
Beverage Trailer (this time with fixed texturing).
Requested by Leipoo, and I made it because RoR didn't have a single axle semi trailer yet.
Shape, dimension and textures are loosly based on a Hackney Beverage trailer.
Hello, I was looking at the skins with the beverage trailer by dixiecowboy, i saw that the pepsi one had two different logos on it, the one used from 1998-2003 and the one used from 2003-2008. That drove me crazy, so i fixed it to all one logo. so, here's my updated version. Credits: dixiecowboy, silvermanblue and DarthCain for the trailer and skins, google for logos. This is a skinzip, so put in your packs folder. Enjoy!