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		<title>Rigs of Rods - Development Discussion</title>
		<link>http://www.rigsofrods.com/</link>
		<description>General Discussion for Developers</description>
		<language>en</language>
		<lastBuildDate>Wed, 22 May 2013 06:19:00 GMT</lastBuildDate>
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		<ttl>60</ttl>
		<image>
			<url>http://www.rigsofrods.com/images/misc/rss.png</url>
			<title>Rigs of Rods - Development Discussion</title>
			<link>http://www.rigsofrods.com/</link>
		</image>
		<item>
			<title>Version 0.4.0.6</title>
			<link>http://www.rigsofrods.com/threads/104845-Version-0-4-0-6?goto=newpost</link>
			<pubDate>Sat, 18 May 2013 18:26:57 GMT</pubDate>
			<description>Version 0.4.0.6 and a few compatible maps attached, see the Changelog 
Attachment 395860 (http://www.rigsofrods.com/attachment.php?attachmentid=395860)Attachment 395861 (http://www.rigsofrods.com/attachment.php?attachmentid=395861)Attachment 395862...</description>
			<content:encoded><![CDATA[<div>Version 0.4.0.6 and a few compatible maps attached, see the <a href="http://www.rigsofrods.com/wiki/pages/Changelog" style="background: url(http://www.rigsofrods.com/wiki.gif) no-repeat 0% 50%;padding-left: 23px;">Changelog</a><br />
<hr /><a href="http://www.rigsofrods.com/attachment.php?attachmentid=395860&amp;d=1368920779" id="attachment395860" onclick="return hs.expand(this, config1)" ><img src="http://www.rigsofrods.com/attachment.php?attachmentid=395860&amp;d=1368920779&amp;thumb=1" border="0" alt="Click image for larger version.&nbsp;

Name:	RoR-0.4.0.6_1.png&nbsp;
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Views:	279&nbsp;
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Views:	216&nbsp;
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Name:	RoR-0.4.0.6_4.png&nbsp;
Views:	201&nbsp;
Size:	1.76 MB&nbsp;
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Name:	RoR-0.4.0.6_5.png&nbsp;
Views:	199&nbsp;
Size:	3.49 MB&nbsp;
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Name:	RoR-0.4.0.6_6.png&nbsp;
Views:	42&nbsp;
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ID:	395865" class="thumbnail" style="float:CONFIG" /></a></div>


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Views:	N/A&nbsp;
Size:	2.59 MB&nbsp;
ID:	395860"/></a>&nbsp;

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Views:	N/A&nbsp;
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Views:	N/A&nbsp;
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Name:	RoR-0.4.0.6_4.png&nbsp;
Views:	N/A&nbsp;
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Name:	RoR-0.4.0.6_5.png&nbsp;
Views:	N/A&nbsp;
Size:	3.49 MB&nbsp;
ID:	395864"/></a>&nbsp;

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Name:	RoR-0.4.0.6_6.png&nbsp;
Views:	N/A&nbsp;
Size:	3.55 MB&nbsp;
ID:	395865"/></a>&nbsp;<br /><br />

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		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395902&amp;d=1368931123">Rigs of Rods 0.4.0.6.zip</a> 
(58.22 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395787&amp;d=1368901587">simple.zip</a> 
(1.8 KB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395788&amp;d=1368901591">simple2-terrain.zip</a> 
(601.1 KB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395789&amp;d=1368901598">Smallisland.zip</a> 
(3.72 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395790&amp;d=1368901610">CM 0.4.zip</a> 
(8.73 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395793&amp;d=1368901728">auriga-0.4.zip</a> 
(18.91 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395794&amp;d=1368901728">Penguinville.zip</a> 
(20.47 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395795&amp;d=1368901850">Flatmap_mitcityUpdatev4.0.zip</a> 
(43.36 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395903&amp;d=1368931123">RoR (.exe only).zip</a> 
(2.07 MB)
</li>
			</ul>
		</fieldset>
	

	</div>
]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>ulteq</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104845-Version-0-4-0-6</guid>
		</item>
		<item>
			<title>How Do you Customize a Car</title>
			<link>http://www.rigsofrods.com/threads/104812-How-Do-you-Customize-a-Car?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 22:01:41 GMT</pubDate>
			<description><![CDATA[IT would be awesome (if it isn't already possible).]]></description>
			<content:encoded><![CDATA[<div>IT would be awesome (if it isn't already possible).</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>racer24</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104812-How-Do-you-Customize-a-Car</guid>
		</item>
		<item>
			<title>hydrax water is missing something..</title>
			<link>http://www.rigsofrods.com/threads/104762-hydrax-water-is-missing-something?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 13:34:20 GMT</pubDate>
			<description>i did a search on this but found nothing in forums but i was wondering if anyone had gotten the hydrax water god rays or light shafts to work on a terrain 
heres a pic of the hydrax demo and you can se the light under the water near the shore line, ...</description>
			<content:encoded><![CDATA[<div>i did a search on this but found nothing in forums but i was wondering if anyone had gotten the hydrax water god rays or light shafts to work on a terrain<br />
heres a pic of the hydrax demo and you can se the light under the water near the shore line, <br />
<a href="http://www.rigsofrods.com/attachment.php?attachmentid=395197&amp;d=1368709942" id="attachment395197" onclick="return hs.expand(this, config1)" ><img src="http://www.rigsofrods.com/attachment.php?attachmentid=395197&amp;d=1368709942&amp;thumb=1" border="0" alt="Click image for larger version.&nbsp;

Name:	10.png&nbsp;
Views:	105&nbsp;
Size:	1.97 MB&nbsp;
ID:	395197" class="thumbnail" style="float:CONFIG" /></a><br />
<br />
i looked in the hydrax.zip and seen the Caustics_0.dds Caustics_1.dds Caustics_3.dds and so on but has anyone tryed to get them working on a terrain ?<br />
<br />
i tryed once when making rock_island but failed. i adding  colour_op alpha_blend ( i think.. i cant remember now) and anim_texture with my shoreline texture (test1_sand.dds) but i was using the Etterrain.material with the normal maps, diffuse and lightmap and it got too complicated :) seems like it would be simple to get it working though, kind of like clouds but blending it on a ground textures.<br />
<br />
somthing like anim_texture Caustics_0.dds Caustics_1.dds Caustics_2.dds... and so on or how ever it goes<br />
(sorry xanax makes my brain not work well) lol</div>


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<a style="float:left;margin:5px;" href="http://www.rigsofrods.com/attachment.php?attachmentid=395197&amp;d=1368709942" class="highslide" onclick="return hs.expand(this, config1)" id="attachment395197"><img class="thumbnail" src="http://www.rigsofrods.com/attachment.php?attachmentid=395197&amp;stc=1&amp;thumb=1&amp;d=1368709942" alt="Click image for larger version.&nbsp;

Name:	10.png&nbsp;
Views:	N/A&nbsp;
Size:	1.97 MB&nbsp;
ID:	395197"/></a>&nbsp;

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			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>ashes48</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104762-hydrax-water-is-missing-something</guid>
		</item>
		<item>
			<title>Fully Automated Train POC</title>
			<link>http://www.rigsofrods.com/threads/104677-Fully-Automated-Train-POC?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 14:17:23 GMT</pubDate>
			<description><![CDATA[So after seeing BigBoy's post on trams, I decided to give it a shot myself, and take things a few steps further. 
 
So I present to you, the fully automated version of my highliner! 
 
All you have to do is activate the train, and it will drive...]]></description>
			<content:encoded><![CDATA[<div>So after seeing BigBoy's post on trams, I decided to give it a shot myself, and take things a few steps further.<br />
<br />
So I present to you, the fully automated version of my highliner!<br />
<br />
All you have to do is activate the train, and it will drive itself, accelerating up to 23mph. On approaching the station it will automatically decelerate to stop at the station. Then it will open the doors, wait for a short time, before closing the doors, and accelerating back up to 23mph. Unfortunatly due to a bug (that has apparently been fixed for 0.4.0.5), you must be &quot;on board&quot; the train on normal camera mode for the station stopping procedure to work correctly. (tested on version 0.38.?) So on the test map i have uploaded, just select the highliner EMU &quot;AUTOMATED&quot; from the train spawner, then sit back and enjoy the ride.<br />
<br />
<b>So how does this work?</b><br />
<br />
It's honestly really hard to explain well, so just download it and watch what happens. The general idea is that triggers are used to automate all the doors and the rotator. A mesh object in the track, is what initiallises the stopping process.<br />
<br />
The clever part is that we can use a couple of extra commands combined with triggers to create timing devices! So after the initial trigger, everything else is just timed.<br />
<br />
<b>Setup</b><br />
<br />
You need my highliner train allready installed. Add the highlinerautomated.truck to the highliner zip. Place the map in terrains. Will only work with this map, due to the rotator running 0.2m below rail height, between the tracks. So level crossings and possibly points will kill it. I'm not sure if it stops for a second time correctly...<br />
<br />
<b>The important stuff from the truck file</b><br />
<br />
<font color="#4B0082"><br />
shocks<br />
;this shock returns the initial trigger back to it's original position.<br />
173, 172,  8000,    800, 1.0, 0.0, 1.0, i<br />
<br />
triggers<br />
;&quot;4&quot; doesn't exist, and so is just being used to say &quot;trigger nothing&quot;<br />
;this is the initial trigger that when compressed triggers the automated stopping process.<br />
173,172,0.5,0.95,16,4, c<br />
<br />
;these triggers concern the door automation, initally &quot;6&quot; is being sent, keeping the doors closed.<br />
;When command reaches it's short length, the doors are opened. (Command &quot;5&quot;) Note how the command 11, 201, acts as a timer.<br />
;the second trigger below causes the command to reset.<br />
11,201,0.05,0.95,5,6, c<br />
11,201,0.05,0.95,14,4, c<br />
<br />
;these triggers concern the rotator automation, initially &quot;11&quot; is being sent, turning the rotator.<br />
;&quot;4&quot; triggers, nothing, however &quot;11&quot; is no longer triggered, stopping the rotator.<br />
;again note how command 14, 202 is acting as a timer.<br />
;the second trigger below causes the command to reset.<br />
14,202,0.05,0.95,4,11, c<br />
14,202,0.05,0.95,15,4, c<br />
<br />
<br />
rotators<br />
;axis1, axis2,   a1, a2, a3, a4,   b1, b2  b3, b4,   rate, keyleft, keyright<br />
;dual rotators for more POWERRRR!<br />
;&quot;11&quot; is for forwards and is triggered on/off by triggers. &quot;12&quot; is never used.<br />
179,187, 174,175,177,176, 198,182,184,178, 20.0, 11, 12<br />
188,187, 199,196,197,200, 198,178,184,182, 20.0, 12, 11<br />
<br />
commands2<br />
<br />
;this command acts as the door timer<br />
11, 201, 0.3, 0.65, 0.0, 1.0, 16, 14, pf<br />
;this command acts as the rotator timer<br />
14, 202, 0.3, 0.5, 0.0, 1.0, 16, 15, pf<br />
</font><br />
<br />
Get the highliner here, If you don't allready have it: <a href="http://www.rigsofrods.com/repository/view/4872" target="_blank">http://www.rigsofrods.com/repository/view/4872</a></div>


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			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=394464&amp;d=1368454199">automatedtrains.zip</a> 
(7.50 MB)
</li><li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/truck.gif" alt="File Type: truck" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=394660&amp;d=1368531000">highlinerautomated.truck</a> 
(29.4 KB)
</li>
			</ul>
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]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>Al T.</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104677-Fully-Automated-Train-POC</guid>
		</item>
		<item>
			<title><![CDATA[[SOLVED] Bugtracker?]]></title>
			<link>http://www.rigsofrods.com/threads/104675-SOLVED-Bugtracker?goto=newpost</link>
			<pubDate>Mon, 13 May 2013 13:50:56 GMT</pubDate>
			<description><![CDATA[Hi all, 
 
Is there a bugtracker in use? I've noticed the ones mentioned in the wiki are down. 
 
Thanks.]]></description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
Is there a bugtracker in use? I've noticed the ones mentioned in the wiki are down.<br />
<br />
Thanks.</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>woozy</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104675-SOLVED-Bugtracker</guid>
		</item>
		<item>
			<title>Version 0.4.0.5</title>
			<link>http://www.rigsofrods.com/threads/104495-Version-0-4-0-5?goto=newpost</link>
			<pubDate>Mon, 06 May 2013 19:56:41 GMT</pubDate>
			<description>version 0.4.0.5 attached, see the Changelog</description>
			<content:encoded><![CDATA[<div>version 0.4.0.5 attached, see the <a href="http://www.rigsofrods.com/wiki/pages/Changelog" style="background: url(http://www.rigsofrods.com/wiki.gif) no-repeat 0% 50%;padding-left: 23px;">Changelog</a></div>


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		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.rigsofrods.com/images/attach/zip.gif" alt="File Type: zip" />
	<a href="http://www.rigsofrods.com/attachment.php?attachmentid=393369&amp;d=1367870126">rigsofrods-0.4.0.5.zip</a> 
(66.62 MB)
</li>
			</ul>
		</fieldset>
	

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			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>tdev</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104495-Version-0-4-0-5</guid>
		</item>
		<item>
			<title>terrain visibility problem</title>
			<link>http://www.rigsofrods.com/threads/104394-terrain-visibility-problem?goto=newpost</link>
			<pubDate>Thu, 02 May 2013 00:32:10 GMT</pubDate>
			<description>kinda new here but here goes... whenever i open a map like miniredmars or another certain map the ground is clear... the terrn mesh is there but its invisible plz help and thx a bunch 
 
cookie to whoever helps :)</description>
			<content:encoded><![CDATA[<div>kinda new here but here goes... whenever i open a map like miniredmars or another certain map the ground is clear... the terrn mesh is there but its invisible plz help and thx a bunch<br />
<br />
cookie to whoever helps :)</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>CptGhostBoss</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104394-terrain-visibility-problem</guid>
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			<title><![CDATA[[Bugs?] DOF fps killer?]]></title>
			<link>http://www.rigsofrods.com/threads/104392-Bugs-DOF-fps-killer?goto=newpost</link>
			<pubDate>Thu, 02 May 2013 00:23:08 GMT</pubDate>
			<description>So was trying out the 0.4.0.5 and i enabled DoF. Once in game, i noticed that my fps was too low. 
Here are some pictures: 
 
Image: http://www.rigsofrods.com/images/imported/2013/05/QjVD3aq-1.jpg  
(imported from here...</description>
			<content:encoded><![CDATA[<div>So was trying out the 0.4.0.5 and i enabled DoF. Once in game, i noticed that my fps was too low.<br />
Here are some pictures:<br />
<br />
<img src="http://www.rigsofrods.com/images/imported/2013/05/QjVD3aq-1.jpg" border="0" alt="" /><br />
<font size="1"><font color="#A9A9A9">(imported from <a href="http://i.imgur.com/QjVD3aq.jpg" target="_blank" rel="nofollow">here</a>)</font></font><br />
<img src="http://www.rigsofrods.com/images/imported/2013/05/7ddePfU-1.jpg" border="0" alt="" /><br />
<font size="1"><font color="#A9A9A9">(imported from <a href="http://i.imgur.com/7ddePfU.jpg" target="_blank" rel="nofollow">here</a>)</font></font><br />
<br />
As well, When you enable DoF and HDR, HDR won't work.</div>

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			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>max98</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104392-Bugs-DOF-fps-killer</guid>
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			<title>Changing the color of the In game Menu?</title>
			<link>http://www.rigsofrods.com/threads/104246-Changing-the-color-of-the-In-game-Menu?goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 20:55:05 GMT</pubDate>
			<description>Hi, How would I go about changing the color of the in-game Menu?. I Guess id have to mess around with the ogre files, as RoR Uses ogre. 
 
Thanks. :)</description>
			<content:encoded><![CDATA[<div>Hi, How would I go about changing the color of the in-game Menu?. I Guess id have to mess around with the ogre files, as RoR Uses ogre.<br />
<br />
Thanks. :)</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>SwErVz</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104246-Changing-the-color-of-the-In-game-Menu</guid>
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			<title>Mini coach - Please support to create</title>
			<link>http://www.rigsofrods.com/threads/104179-Mini-coach-Please-support-to-create?goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 17:14:06 GMT</pubDate>
			<description><![CDATA[There is no a road minibus (mini coach) to ROR. There is a minibus Mexican, but it's an *urban model with road armchairs*. 
I'm wanting to create a mini coach (road minibus) (with road armchairs, air conditioning, bins and aft porter) for ROR. I...]]></description>
			<content:encoded><![CDATA[<div>There is no a road minibus (mini coach) to ROR. There is a minibus Mexican, but it's an <b>urban model with road armchairs</b>.<br />
I'm wanting to create a mini coach (road minibus) (with road armchairs, air conditioning, bins and aft porter) for ROR. I want to make a Marcopolo Senior G7 or BUSSCAR Micruss.<br />
I do not know for ROR model, but do know the textures.<br />
I need someone to model while I do the textures.<br />
Who wants to support me in this project?<br />
<br />
<font color="silver">- - - Updated - - -</font><br />
<br />
Marcopolo Senior G7:<a href="http://www.marcopolo.com.br/website/2011/marcopolo/pt/produtos/produto/senior_rodoviario" target="_blank" rel="nofollow"><br />
http://www.marcopolo.com.br/website/2011/marcopolo/pt/produtos/produto/senior_rodoviario</a><br />
<br />
Busscar Micruss:<br />
<a href="http://www.busscar.com.br/index.php?goto=produtos_view&amp;cod=124" target="_blank" rel="nofollow">http://www.busscar.com.br/index.php?...s_view&amp;cod=124</a></div>

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			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>Diegorrebelo</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104179-Mini-coach-Please-support-to-create</guid>
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			<title>How to import cars and make tracks?</title>
			<link>http://www.rigsofrods.com/threads/104175-How-to-import-cars-and-make-tracks?goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 08:57:14 GMT</pubDate>
			<description>I am wondering how do i make tracks and import cars can you please get back to me thanks guys.</description>
			<content:encoded><![CDATA[<div>I am wondering how do i make tracks and import cars can you please get back to me thanks guys.</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>kidx86</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104175-How-to-import-cars-and-make-tracks</guid>
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			<title><![CDATA[How do I convert a bus for GTA San Andreas for ROR (I've never modeled anything or converted to ROR)?]]></title>
			<link>http://www.rigsofrods.com/threads/104159-How-do-I-convert-a-bus-for-GTA-San-Andreas-for-ROR-(I-ve-never-modeled-anything-or-converted-to-ROR)?goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 20:11:09 GMT</pubDate>
			<description>I want to convert some brazilian intercity buses from GTA San Andreas to ROR. 
What software do I use to do this conversion, and as I do the conversion. 
I do not know practically nothing modeling for ROR. 
Please help me!</description>
			<content:encoded><![CDATA[<div>I want to convert some brazilian intercity buses from GTA San Andreas to ROR.<br />
What software do I use to do this conversion, and as I do the conversion.<br />
I do not know practically nothing modeling for ROR.<br />
Please help me!</div>

]]></content:encoded>
			<category domain="http://www.rigsofrods.com/forums/172-Development-Discussion">Development Discussion</category>
			<dc:creator>Diegorrebelo</dc:creator>
			<guid isPermaLink="true">http://www.rigsofrods.com/threads/104159-How-do-I-convert-a-bus-for-GTA-San-Andreas-for-ROR-(I-ve-never-modeled-anything-or-converted-to-ROR)</guid>
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