Terrains up the Wazoo
by, 07-04-12 at 06:14 PM (5383 Views)
Hey guys, just finished a new terrain development pipeline. It uses the new shader I brought to RoR that supports Bump Mapping and Alpha Splatting (tutorial here). It works like this:
1: Terrain procedurally generated in World Machine, along with up to 9 different alpha-splat layers, vegetation layers and a ground model.
2: Terrain exported with the use of automated scripts to EarthSculptor, where manual modifications are performed.
3: Using automated scripts (again ) all files are exported into the right format for RoR and put into a zip.
4: Terrain is given a name and we are set to go!
Here are some preliminary results from my profile (EDIT: You have to log in to see the pictures):
Desert terrain with the use of 8 different custom textures:
Sand Dunes terrain that I made after going on an ATV trip:
This one was made to test snow:
A very mountainous rock-crawling map:
Oh, and I forgot to mention I also use custom Caelum scripts for the rain:
It's also pretty low impact (I get around 40 FPS on a normal terrain):
And the best part is, with all the automated scripts and everything, all it takes for me to pump out one of these terrain is...... 30 minutes, everything included. Oh, and it'll be just as compatible with the new Cryengine stuff when that comes out too. Maybe next weekend I'll just devote a whole day to making terrains, and just take requests in real-time
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