Rigs of Rods is an open source vehicle simulator licensed under the GNU General Public License version 3. What makes Rigs of Rods different to most simulators is its unique soft-body physics: vehicles, machines, objects, etc. are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behavior which entirely depends on the physical construction of the vehicles or objects you create.
Soft-body physics. Objects according to their weight distribution, construction, and/or suspension (in the case of vehicles).
Advanced flight model based on blade element theory. It allows the accurate simulation of any airplane, based entirely on its physical dimensions and wing airfoils, similar to X-Plane.
Accurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell.
Basic support for dual-core processing. More multithreading and CUDA support is planned.
Basic support for scripting using AngelScript.
Based on the OGRE Graphics Engine.
See for yourself
Recommended System Requirements
CPU: P4 or equivalent AMD at 2GHz or more, better with HyperThreading technology or dual-core (RoR has dual-core support)
RAM:512 MB of RAM
Video Card: 3D Accelerated with 128MB of VRAM or more
DirectX 9c on Windows, or GLX on Linux
supports force feedback joysticks and wheels (except on Linux)
supports 3D sound effects with multichannel sound cards (enable the hardware sound renderer)
There is not a thread like this here so I guess I'll start one :)
Resize the image so it is harder to find, then people will be able to use their car-skills, not Google-skills!
As the title says: ONLY CARS!
Only one car at a time!
What Mods I Can do (Ex. Tire Swap, Engine Tuning, Gearing, Skins, ETC):
How I Will Contribute to the Club:
How long I Have Been Offroading in Rigs of Rods:
Picture(s) of Truck(s):
heres how this works
i post a pic
the next person who posts rates mine and posts a pic also
and so on.
ill go first (Of course)
***if your going to make a thread like this, please ask me for permission!!! ***
This is the continuation thread for the classic "Random Screens" thread:
The switch was required because the thread size forced us to close the old...