A few more pictures, this time with HDR enabled. Added a raft at other end of map, which can be used to take vehicles over the river. Map type is offroad map; there is different kinds of trails, some easier, some difficult, some go at the mountains, some at the wetlands and mud.
Hey guys, just finished a new terrain development pipeline. It uses the new shader I brought to RoR that supports Bump Mapping and Alpha Splatting (tutorial here). It works like this:
1: Terrain procedurally generated in World Machine, along with up to 9 different alpha-splat layers, vegetation layers and a ground model.
2: Terrain exported with the use of automated scripts to EarthSculptor, where manual modifications are performed.
3: Using automated scripts (again ) all files are exported into the right format for RoR and put into a zip.
4: Terrain is given a name and we are set to go!
Here are some preliminary results from my profile (EDIT: You have to log in to see the pictures):
Desert terrain with the use of 8 different custom textures:
Sand Dunes terrain that I made after going on an ATV trip:
This one was made to test snow:
A very mountainous rock-crawling map:
Oh, and I forgot to mention I also use custom Caelum scripts for the rain:
It's also pretty low impact (I get around 40 FPS on a normal terrain):
And the best part is, with all the automated scripts and everything, all it takes for me to pump out one of these terrain is...... 30 minutes, everything included. Oh, and it'll be just as compatible with the new Cryengine stuff when that comes out too. Maybe next weekend I'll just devote a whole day to making terrains, and just take requests in real-time
Updated 07-04-12 at 07:53 PM by Nipash
Currently enjoying Winter Break1 and having recently completed my entry into the Local Motor's RIG2 competition2 I felt this would be an ideal opportunity to revisit some of my older mods that had been pushed aside while I've been busy.
My first priority is to try and finish the Kenworth T908. I've completed nearly all of the mesh and texture work but my key aim now is to build a realistic, deforming N/B from the ground up. Having little experience with N/B building and having the intelligence of a potato in general, this will be a rather substantial learning curve for me. So far I've completed the main chassis of the truck. It needs a little more tweaking but I'm happy with it at the moment.
Don't expect this to be completed too soon but I WILL finish it.
1 That's right, not everyone lives in the U.S.
started today. Gonna keep at it. Maybe finish it. Plan is to be highly moddable (sp?) by just different parts included in the pack.
A few pictures of a new project.
if it weren't for you pesky kids!
It's been a few months since I worked on RoR, but seeing Tdev's latest updates has inspired me to continue with my crawler project.
All exterior meshes are now finished, although not textured or mapped. Cabin area still needs to be modelled, and textures need to be created.
Current stats (including 4x wheels and tyres) - polys: 42,124 / tris: 45,887
I intend to take my time to ensure I finish this project, even if that means taking the occasional break.