started today. Gonna keep at it. Maybe finish it. Plan is to be highly moddable (sp?) by just different parts included in the pack.
A few pictures of a new project.
if it weren't for you pesky kids!
It's been a few months since I worked on RoR, but seeing Tdev's latest updates has inspired me to continue with my crawler project.
All exterior meshes are now finished, although not textured or mapped. Cabin area still needs to be modelled, and textures need to be created.
Current stats (including 4x wheels and tyres) - polys: 42,124 / tris: 45,887
I intend to take my time to ensure I finish this project, even if that means taking the occasional break.
As some of you might have noticed I've been busy modeling a Jeep Comanche.
So far I have only showed you pictures of the crawler version and I've been asked so many times for a stock version, of which I already had in mind.
Along with the stock and crawler versions I have also thought about a simple lifted version with bigger tyres and maybe another set of bumpers.
Or another crawler with a roll cage, but not as advanced as the crawler I made in the first place.
When I finish the stock version, I can easily modify it into quite a lineup of different versions which I've been thinking about making.
Other then exterior and suspension I've also showed you 2 engines, a small block chevrolet 350 inspired one:
And, the engine that came with the Jeep Comanche, an AMC 4.0 inline 6 cylinder engine:
Then I decided to turbocharge the AMC 4.0, for that extra bit of power:
That already makes different 3 engines so far! either way, a cummins is still on the to-do list .
But not only did I want to make it look good, I want it to handle, and crash good, that's why I've spent several days making and tuning the current node/beam chassis.
And it has paid off! this is my best crashing car so far:
It looks a bit ugly ingame, since I quickly slapped the chassis and bodypanels on with the standard chrome material.
And that's pretty much what I'm planning to do with W.I.P. Comanche model, but enough rambling about my plans, here are some pictures of the stock version as it is right now.
I still got to redo the fenders, wheels, the stock bumpers and some other things, no worries
beside the big work packages for 0.39 we are improving the tiny bits as well. We added:
ability to hide vehicles in the menu truck chooser via TDF keywordnew node option: 'm' = node cannot be grabbed with the mouseworking on camera rails: http://modclub.rigsofrods.com/thomas/cameraRail.flv
basic idea: ability to move around the 3rd person camera for large objects
Finally, sputnik_1 and me are releasing the first trains and a map to run them! All files are being uploaded to the repository and should be available soon!
What you will get is a nice map called "Train Valley" including a mainline with catenary and several small sidings as well as complex trackwork with switches.
As for the trains, you need to choose between sputnik_1's wonderful model of the Henschel DHG700C switcher along with a european flatcar, and my Bombardier ALP-45DP.
Thanks go to sputnik_1 who made all this working! Thanks for your help, creativity and endurance mate! Also thanks to everyone who helped testing this and contributed to the project, especially the invited members. And finally to donoteat, who made the original tracks that were modified and who is working on some very awesome new trains!
I have made a (soft release) of the crane.
Just to have you "feel it" and tell me your thoughts.
Look here: BBD-LTM-11200-9-2/page6
Updated 03-11-12 at 10:04 AM by Badboy