View RSS Feed

All Blog Entries

  1. Sourceforge "Project of the month" November 2012

    by
    tdev
    , 11-01-12 at 11:59 PM
    We are the "Project of the month November 2012" on Sourceforge.net.
    More details: Sourceforge-Project-of-the-month-November-2012
    Categories
    Official News
  2. ROR and the Raspberry Pi

    by
    tdev
    , 10-27-12 at 01:27 PM
    A developer from our team (theshark) used his Raspberry Pi to display gauges for RoR



    Original Post (in german)

    Updated 10-27-12 at 01:30 PM by tdev

    Categories
    Official News
  3. On-line race ranking massive development

    by
    DeGa
    , 09-21-12 at 08:54 PM
    Thomas is wonderful! That being said...



    Have a look at the Multiplayer tab if you didn't have a chance those last days/weeks/months

    A major improvement in the game, in my opinion, is the recent development of on-line timescores.



    If you're not familiar with it yet,
    let me guide you through

    Begin by clicking the multiplayer tab of the forum.


    You'll arrive to a fancy page with a lot of icons



    • Understand how to race (it's not hard, really)




    • Access your personal times (go here if you don't know how to race)





    • See the latest changes in the leaderboards





    • See some key figures, updated real-time - you can see that it's pretty succesful already, looks like you like racing ;-)




    And a brand new functionnality, every user gets a global ranking! You can now access it by clicking this fancy button:



    It will get you to a global chart with a lot of information, and the global ranking! There is a ultra-secret formula to compute it.
    "Some say" that it accounts, amongst others, for the mass of sweat you produced when racing...

    You can sort it by the criteria you like, for example the amount of races done ever:


    If you want to know a bit more about a competitor, or see your own medals and palmares, click a user name:




    It will get you to the profile page, where you'll have noticed that you have a new tab called "races", where you can see all your medals:

    You want more people? OK, you can track yourself, or someone else by viewing all the data, and sorting it how you like by clicking on the button at the bottom of the page "view all data".



    The race system itself is full of functionnalities!

    It is now possible to set

    • Vehicle-specific challenge





    • Only verified vehicles races (only the vehicles currently available in the repository)



    Then again, a lot of info for you to analyze, such as graphic illustration of the quality of each section of the race



    it's green - you did a good time in that section
    it's red - well, you know what it means, don't you?

    And you can comment your laps and linking to a video of it 8-| That's just great!




    So you're making maps

    If you have uploaded a terrain on the repository, and you'd like some on-line leaderboards to be created for you, contact me (DeGa) through PM.
    Know that:


    • You will need to provide 1 image per race, uploaded in a public place (nothing related to rigs of rods forums), closest from 16:9 ratio, min 500*300
    • You will need to race all your races yourself, and make sure that your times land here
    • Race the EXACT version you uploaded on the repository (best practice is to upload, download this exact file, race it)
    • Include in your PM if you would like to have vehicle-specific races - in this case, again, race this exact race, with this exact vehicle
    • Be polite ;-)


    If you're used to publish maps for RoR, you will be given direct access to the management of your races.

    Updated 10-08-12 at 06:05 PM by DeGa

    Categories
    Official News
  4. POC Tech Demo: The DiveAmant, Dive Technology without cheating

    by
    tdev
    , 09-06-12 at 10:32 AM
    Quote Originally Posted by simpeligent View Post


    this is the floating hull

    Click image for larger version. 

Name:	DiveAmant-Hull-01.png 
Views:	400 
Size:	130.9 KB 
ID:	342320Click image for larger version. 

Name:	DiveAmant-Hull-02.png 
Views:	388 
Size:	119.9 KB 
ID:	342319Click image for larger version. 

Name:	DiveAmant-Hull-03.png 
Views:	394 
Size:	137.5 KB 
ID:	342318


    on the left is the swimming position - on the right, the fully contracted dive position..

    Function Principle:
    it has a pre defined weight but it can change it's volume - there fore change it's density..

    it is as close as you can get in to the real thing in ROR..
    The Diamant is the ROR equivalent to the pressurechambers in a real sub..
    They change the density by pressing out water and replace it with air (or vice versa)
    I do it with the change of volume - it results in the same:
    different density/water displacement force for the hull

    the N/B structure is quite simple and can be replicated easely or even imported in your project..
    add DiveAmant as dive core to any contraption, you want to be able to dive with..

    it is possible to combine more than one - for example to make a plattform with one on every corner..
    to increase the lifting power, simple scale it to your needs..

    It is suggested to keep the shape intact and symetrical..
    ..or you might get some spinning problems

    Also this diamant shape spinned under too much pressure..
    Several vertically placed stabilizer wings did stop that eventually..

    the complete N/B is invisble for conveniant usage in your project - but you can easely change the beams to visible and the hull has a texture-space defined, that is commented out..
    so if you need to see, what is going on, uncomment that

    Iin a few minutes, I will upload a working prototype with engines, to the repo - so you can download and start right away with submarine development
    Edit: done
    http://www.rigsofrods.com/repository/view/4757
    waiting for approval..

    good luck - questions - post below..

    Have fun..
    and real submarines

    comment in the original thread: POC-Tech-Demo-The-DiveAmant-Dive-Technology-without-cheating
    Categories
    Uncategorized
  5. Motorbike tech-demo and tutorial

    by
    tdev
    , 08-15-12 at 01:14 AM
    Quote Originally Posted by Davded View Post
    So... erm, yeah.
    This started as a proof of concept a few months ago and I was very surprised when it actually worked.
    Inspired by "This is RoR, everything is possible (except Motorbikes)" - Nadeox1 and with some discussion with Creak, I decided to work on it a bit more.
    This is what I have learned, and there is no point keeping it to myself.

    The concept and explaination;

    Motorbikes are counter-intuitive, to turn left, you must steer right a little first and vice-versa. It is because of this that the player cannot control the steering directly (with hydros) because the response time is too long and there is no feedback like when you ride a bicycle. So you must use animators and the "roll" option. This is what we use to turn the front wheel.

    The roll means the angle between the camera plane and the ground plane, so you can adjust it buy rotating the camera. This is the main way of controlling the bike, you essentialy trick the bike into thinking its falling onto one side and it will always try to be level. In other words, you're not steering, just controlling the lean angle.

    A shiny picture to adhere to people with short attention spans;




    Design points;

    Weight;
    Due to RoR I didnt bother trying to get my bike too light, It wasn't a key issue.

    Engine;
    The bike I have provided is sort of a low geared, lightweight racing bike, enough power to pop a wheelie in first gear if you drop the clutch but will top out at about 200kph.

    Suspension;
    Should be quite stiff with high damping to stop the bike bouncing and jigglying around. Any shaking is bad for the stabilization and control.

    Wheels;
    The wheels should be as thin as possible and be made very stiff to stop flexing. I added a snode out to the side for both front and back wheels to stop them form flexing so much.

    I cheated and increase the grip for both wheels, because RoR is designed for heavy trucks.
    Code:
    set_node_defaults -1, 3, -1, -1
    Was inserted before the wheels section, stops wheel spin and although drifting in the bike was amazing, it wasn't good for control or cornering

    Steering;
    The steering assembly is able to move up and down with the suspension on slide nodes and controls the balance of the bike.

    There are four animators that form a sort to diamond shape they are defined something like this;
    Code:
    29, 34, 1, roll | shortlimit: 0.15 | longlimit: 0.15
    Note how the short and long limit are quite small, you don't need a large number because the castor angle on the front wheel helps the bike turn when it is in a lean.
    Truck_Description_File#Animators

    Camera;
    You can control the lean angle of the bike by controlling the lean angle of the camera, and you do this using hydros. I recommend trying about 20 deg then gradually increasing until a balance between control and stability is found. Offroad bikes should have less because of lower grip.

    Stopping
    I made the brakes quite strong
    I Have used animators with the option "Parking brake", this is so when you stop just apply the parking brake and "legs" will drop down and stop the bike from falling.

    Controls
    To control the bike you just steer as if it were a car, but try to be gentle as sharp movements will upset the bike just like with real life.
    To steer sharper, just slow down, there is a sweet spot between 30 and 60 mph were there is great handling.
    To pop a wheelie, either put the bike in neutral, full revs then change to first, or better, switch to fully manual and drop the clutch.



    I suspect I have missed something out, but oh well.

    Thanks for reading and be sure to test the .truck file. I recommend large open maps, like that N-labs terrain or bajatrack in the screenshots.
    Be sure to post your mods etc. below and well as ask for advice if you want to do your own. I may wikifi this depending on the response.
    Awesome, first good bike in RoR! Great work

    Original thread (comment there): Motorbike-tech-demo-and-tutorial
    Categories
    Projects , Vehicles
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	screenshot_239.jpg 
Views:	610 
Size:	67.5 KB 
ID:	337753  Click image for larger version. 

Name:	screenshot_243.jpg 
Views:	436 
Size:	85.9 KB 
ID:	337754  Click image for larger version. 

Name:	screenshot_244.jpg 
Views:	347 
Size:	82.0 KB 
ID:	337755  Click image for larger version. 

Name:	screenshot_241.jpg 
Views:	452 
Size:	76.1 KB 
ID:	337756 
    Attached Thumbnails Attached Files
  6. New self designed crawler

    by
    Dennis-W
    , 08-11-12 at 02:22 PM
    Here's my new crawler I've been working on for a while.
    It started out as a little side project where I would "recycle" a lot of parts because I wanted something agile to play with quickly.
    I started making the recycled parts prettier or even replacing them with new better ones I modeled and here's the result, it features:

    -Chevy 6.0 Vortec
    -Powerglide 2 speed
    -Atlas II
    -Fox Shocks
    -Dana 60 Rockwell hybrids with 5.13 gears
    -Custom designed tubeframe
    -14" brakediscs with Brembo calipers
    -RockRam single ended hydraulic steering ram
    -Custom high steer arms
    -40" BFG Krawler alike tyres
    -Wrangler YJ grille
    and more...

    Discuss: Fox-Racing-Shox-Crawler

    Latest images:







    Updated 08-11-12 at 02:24 PM by Dennis-W

    Categories
    Projects
  7. More terrain development

    by
    masa-
    , 07-08-12 at 04:33 PM
    A few more pictures, this time with HDR enabled. Added a raft at other end of map, which can be used to take vehicles over the river. Map type is offroad map; there is different kinds of trails, some easier, some difficult, some go at the mountains, some at the wetlands and mud.
    Categories
    Uncategorized
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	screenshot_217.jpg 
Views:	1058 
Size:	247.7 KB 
ID:	329418  Click image for larger version. 

Name:	screenshot_218.jpg 
Views:	577 
Size:	241.3 KB 
ID:	329419  Click image for larger version. 

Name:	screenshot_219.jpg 
Views:	525 
Size:	229.2 KB 
ID:	329420  Click image for larger version. 

Name:	screenshot_221.jpg 
Views:	701 
Size:	238.7 KB 
ID:	329421  Click image for larger version. 

Name:	screenshot_222.jpg 
Views:	526 
Size:	216.3 KB 
ID:	329422  Click image for larger version. 

Name:	screenshot_227.jpg 
Views:	1075 
Size:	325.5 KB 
ID:	329423 

    Click image for larger version. 

Name:	screenshot_229.jpg 
Views:	645 
Size:	417.8 KB 
ID:	329424  Click image for larger version. 

Name:	screenshot_228.jpg 
Views:	797 
Size:	459.7 KB 
ID:	329425 
  8. I just figured that while I'm overusing the blog, I'd go ahead and post this.

    by
    lilgti
    , 07-08-12 at 04:39 AM
    Here.
    Categories
    Projects , Vehicles
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	untitled.77.jpg 
Views:	764 
Size:	179.0 KB 
ID:	329351 
Page 2 of 22 FirstFirst 123412 ... LastLast


About Rigs of Rods

    Rigs of Rods is a unique soft body physics simulator.


Some Tools


Partners

SourceForge.net

Follow us

Twitter youtube Facebook RSS Feed


impressum